Ares Games
Results 1 to 4 of 4

Thread: Yet another altitude variant

  1. #1

    Gravitypool's Avatar
    Users Country Flag


    Name
    A. Emerson
    Location
    Sao Paulo
    Sorties Flown
    89
    Join Date
    Aug 2009

    Default Yet another altitude variant

    The main issue i've been seeing with the variants proposed where the obligation to play certain cards in a row, which limits a lot the maneuverability ingame. Which in my opinion is not credible as is very common to change direction while climbing/diving to avoid opponents in a real dogfight. What should be preserved is speed instead.

    Yesterday we used the following and played pretty well: Keeps the game simple, allows easy change of altitudes but does not limit maneuverability in excess.

    Climb (+1 altitude) + Any nonsteep slowspeed maneuver
    Dive (-1 Altitude) + Any nonsteep highspeed maneuver

    Overclimb: Climb (+1 altitude) + Stall (+1 altitude) + Any nonsteep slowspeed maneuver
    Overdive: Dive (-1 Altitude) + Highspeed straight (-1 Altitude)+ Any nonsteep highspeed maneuver

    Split S: Stall+Immelmann (-1 Altitude) +Any nonsteep highspeed maneuver
    Immelmann Turn: Highspeed straight+ Immelmann (+1 altitude)+ Any nonsteep slowspeed maneuver

    This are the only cases where an engine broken plane can perform a highspeed maneuver, by diving to gain inertial speed.

    In my play group also when we play "illegal maneuvers" instead of replacing the card with a straight, we play the illegal maneuver but the plane takes an (A) counter for structural damage. this allows for more acrobatic maneuvers at the pilot's risk.

    Opinions are well received

  2. #2

    Default

    I like your idea. This way you don't lose ability while climbing and diving. I'll see what my friends think of it.

    Tom

  3. #3


    Users Country Flag


    Name
    michael
    Location
    devon
    Sorties Flown
    73
    Join Date
    Jun 2013

    Default

    For me this is a must play house rule.
    mik the stick

  4. #4


    Users Country Flag


    Name
    michael
    Location
    devon
    Sorties Flown
    73
    Join Date
    Jun 2013

    Default

    Just had a thought two steep maneuvers in a row are forbidden in WW1 so you can't climb continiously, a mistake we have been making in the WW2 version. If you chose to do a continious climb with these rules all would be well. An overclimb should perhaps be limited to once during a continious climb.
    mik the stick



Similar Missions

  1. Variant - Simple improved damages
    By Desaix in forum WGF: House Rules
    Replies: 15
    Last Post: 07-25-2010, 18:25
  2. Altitude
    By krolik in forum Polls
    Replies: 30
    Last Post: 01-13-2010, 18:47
  3. Variant - More control of the planes
    By Desaix in forum WGF: House Rules
    Replies: 6
    Last Post: 10-17-2009, 10:17
  4. Variant -Simple improved maneuverability simulation
    By Desaix in forum WGF: House Rules
    Replies: 0
    Last Post: 09-22-2009, 13:07

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •