ROCKETS
Some airplanes were equipped with incendiary rockets. These
Le Prieur rockets were rarely of any use against aircraft and they
never attained any success against dirigibles, but they were quite
effective against balloons. Le Prieur rockets fired electrically and
only launched after a short delay. When creating scenarios, you
can decide that one or more planes have rockets. If so, put two
rocket counters on the planes’ control boards.
To fire rockets, the airplane must do either a “straight” or a
“stall” maneuver and have the target in its front arc of fire at one
ruler of distance or less.
Players may fire machine guns or rockets,
but not both. When firing rockets, the player can decide to
use one or both of the counters. If a plane fires only one of its
initial two rockets, it can fire the other one later on.
The target is hit after the next maneuver if all three of the following
happen:
1) this next maneuver is again either a stall or a straight;
2) after this second maneuver
the same target is in the plane’s
front firing cone, or the airplane overlaps the target;
3) the firing airplane does not draw any card with a special damage
symbol because of enemy fire in these two rounds of maneuvers.
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