A couple of things to keep in mind here guys.
If this rule is going to be used in a closed group where all the players already know how to play and are fairly good players, it really does not matter much. The reason I say this is that good players are going to get kills pretty quick anyways. So, giving a bonus to the first kill for everyone is going to balance out pretty quick.
If it is in an open gaming group where new players will be joining or the experience level of the players vary greatly, penalizing the new guys with a "green pilot" rule is only going to turn people off to the game. For the most part they are already going to be at a disadvantage to the vet players, and then you slap them with a further penalizing rule... not so fun for them. This get's compounded even more if the vet player's pilot get's his first kill (most likely early on) and gets an Ace Skill right away. At that point you are holding the new guys back and advancing the older guys.
I think for KotA I like just giving more Pilot Points for the first kill. It is possible for a pilot to be in the negative on PP's, so just giving them a skill does not seem fitting, but if we give them a bunch of points, it would go a long way to get them out of the dog house (it fits in role play wise as well
). I also think it keeps the vets in check a little better then possibly giving them a Skill very early on to run away from the newer guys with. If it is just extra points, it is possible that they could have a string of mediocre games and the new guys could still hang with them.
Just my thoughts of course.
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