Tried this the other day.
2 mats joined along long edge. 3 FE2bs start half a ruler length in on the far East (right) side of the mats, with a ruler length between each. A DH2 and a Nieuport 17 start one ruler length in on the West, after the first or second Turn (roll dice to decide) with a ruler length between each. 2 Albatros D.IIs will appear on the Eastern edge after the first or second turn (roll dice to decide).
The aim of the Entente is for the FE2bs to escape off the West (left) side of the mat. The aim of the Central Powers is to stop them. Simples.
I tried to simulate formation flying as follows: The lead FE2b plans it's 3 movement cards. Planes 2 and 3 do not plan the first move. This simulates that planes 2 and 3 react one movement card later. The first card of plane 1 becomes the first movement card (movement place 2) of planes 2 and 3. Plane 1 card 2 becomes second movement (movement place 3) of planes 1 and 2. Plane 1 card 3 will become the first card in Turn 2 for planes 2 and 3
MOVEMENT 1 2 3 4 5 6 7 8 9
PLANE 1 1 2 3 4 5 6 7 8 9
PLANES 2/3 X 1 2 3 4 5 6 7 8 This made perfect sense when I played it but a bugger to try and write in anything other than confusing
You can play the lead plane or run as AI. Carry on the sequence until an illegal move would occur, fire or it makes sense to cease formation flying, then all planes revert to AI.
On Turn 2 or 3 the Central Powers will start the chase and the Entente will start to come to the rescue.
Yet to run it the other way with Rolands trying to get home but I will do. This can be used with any number of planes at any era throughout the War. These were the planes generated by dice. Have fun with it and I'll try to answer any questions.
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