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Thread: RNAS Vs Flying Circus

  1. #1

    Default RNAS Vs Flying Circus

    So after a couple of attempts, I finally played my first full-fledged scenario deploying my Handley Page O/400

    Scenario setup
    Table size: 2-mats
    The Handley Page O/400 is crewed by 4 RNAS personnel and starts on the N end of the battle ground (just over the first line of trenches) at height 4, with the objective to bomb the bridge over the river flowing through the town, roughly in the middle of the second game mat - the position was chosen to give the RNAS player plenty of manouvering space and also the target card overlaps perfectly with the mat picture so it was a visual feast!

    At the S fringe of the gaming surface, trying to intercept the incoming bomber there's a patrol composed by Ltn.Weber (height 3) and Udet (height 5) under the leadership of the Red Baron (height 4) himself, all flying Albatros D.Vs.
    As equipment goes, beside all the needed gear from the relevant airplane packs, we used tokens and pegs from the Revised Deluxe Set and for the gaming surface the printed terrain from the HP box ("trenches" side) and a "City" game mat.
    Duration of the game: ~1h 30m

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    Narrative of the Action
    The approach of the bomber to it's target is barely hindered by the three fighters which, either because of altitude differences, luck (or lack of) at drawing damage cards or bad positioning can't damage much the Handley Page, which kept descending as he got closer to the bridge.

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    Most remarkable event of this first phase is Udet's Albatros being set on fire by the front gunner of the Handley Page while the German was caught in the crossfire of the RNAS crew.

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    The bomber's descent stops at 2, height from which the full load of bombs is launched. Bombing is partly successful.

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    The second phase starts with the bomber slowly banking to port in order to make its way home (2 full turns - 6 cards - spent making a 180-turn!)
    A mix of misjudgment of the Albatros manouvering characteristics and untimely descents brought Von Richthofen to be away from the scrap for quite a long time, overall.

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    The three D.Vs got to close in at the same time but in a rather uncoordinated fashion - a few shots were impeded by pilots having their line of sight obstructed.
    This is clearly visible by the final position of the planes at the ringing of the 90min bell (at approx 2.45am!)

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    Scoring
    British:
    Partially successful bombing: 1pt
    Germans:
    No points scored

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    Marginal British victory

    Some post-game considerations...
    Enjoyed the game despite the time constraints. As suggested by Dave (flash) in this thread

    https://www.wingsofwar.org/forums/sh...-big-questions

    The Albatros D.V is not the best plane to fly against a bomber, being a little lacking on the manoeuvrability side - but they are the sturdiest planes I could field against the Handley Page, the other option in my inventory being the somewhat more frail Fokker Dr.I.

    Fun game nevertheless, might consider fielding a few AA batteries around the map next time around to help the Germans bring down the juggernaut of the sky!

  2. #2

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    Well played Valerio, the British gunner's were on their game by the looks of things.

    Sapiens qui vigilat... "He is wise who watches"

  3. #3

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    Nice! Always fun to get the big planes out!

  4. #4

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    Classic scenario with the HP. Enjoyable AAR and pics.

  5. #5

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    Interesting game, Valerio. Not many AARs feature the large bombers. It is refreshing to see your HP 0/400 on the game mat.

  6. #6

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    A very interesting little scenario Valerio. I think your suggestion about AA fire is good, even if it only serves to discomfort the bomber in its line of attack.
    A general question for all! Do we have any stats on the heights which these Giants of the skies usually used for their bombing run? I have always tended to decend to only just inside maximum AA range. Did any of them make ultra low level runs to inconvenience the ground fire, and if so how could we represent this as a detrement for the AA and M/G accuracy?

    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  7. #7

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    Enjoyable action, Valerio!

    Thanks for sharing it with us.
    I laugh in the face of danger - then I hide until it goes away!

  8. #8

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    Interesting battle. Your boys got off easy with the special damage. Only one fire, ( which is always a pilots nightmare) and then only rudder jams. The HP was holding its own quite well but I'm sure the crew celebrated when the bell rang!

  9. #9

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    Hi Valerio, glad those navy boys made it home okay. Hard fought game and you did very well to cause damage and return against 3 attackers.

  10. #10

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    Thanks for the comments guys and special thanks to all who sent Rep my way, I'm quite humbled!

    Your boys got off easy with the special damage.
    Yeah the fighters were very lucky this time around, the previous attempt I fielded a Dr.I and an E.V which got battered badly, with the Dr.I exploding at the second round of fire from the bomber!

    (More about it here...) https://www.wingsofwar.org/forums/sh...-big-questions

    Quote Originally Posted by Larry R. View Post
    Not many AARs feature the large bombers.
    If I could, I would include bombers/observation balloons/AA guns at every game, for variety. I feel in the last 14 years I have had my share of fighter-vs-fighter encounters o Unfortunately the bigger components in the game are also the ones who take me the longer to setup so I don't use them as much as I'd like to due to unavoidable time constraints.

  11. #11

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    Honestly, given the lack of maneuverability of the big bombers themselves, I'd rather take a sturdy plane like the Albatros vs a less robust one like the Dr-I. Still, a whole lot depends on card draw.
    If you want better data, you'd have to run the scenario several times with a range of different opponents, and see how the card draw evens out over time.
    Oh, no! That means you'd have to play more games! The horrors of gaming!

  12. #12

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    Quote Originally Posted by zenlizard View Post
    Honestly, given the lack of maneuverability of the big bombers themselves, I'd rather take a sturdy plane like the Albatros vs a less robust one like the Dr-I.
    The only thing keeping me from running the same game 4 times in a row is the fact that I have a work life and a marriage to keep going!

    I was actually thinking of mixing up things and try a blend of Dr.Is and D.Vs to try and get the better of both worlds.
    Perhaps I'll throw a two-seater in just to beef up the firepower on the CP side!

  13. #13

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    I typically play a scenario a number of times, making some changes each time to arrive at the best (in my mind) set-up for the scenario. Hmmmm....what would happen if I change or add this?

  14. #14

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    Larry, Valerio - for more complex scenarios I also try out different variations of aircraft, targets etc. Sometimes I break the scenario down and do the initial turns and followup on another day what the later stages would look like. Of course since I'm retired, I have the time to do so. Its no guarantee that when I put on the final scenario at our club meeting it goes much like I thought it would but it usually ends up being a good time and that's want counts IMHO.

  15. #15

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    Thanks for sharing, Valerio. Very enjoyable read! 2.45 am finish! Bet that went down well in the home Worthy of a rep for bravery as well as the scenario

  16. #16

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    Quote Originally Posted by CrashCraig View Post
    Its no guarantee that when I put on the final scenario at our club meeting it goes much like I thought it would but it usually ends up being a good time and that's want counts IMHO.
    It is interesting how different a scenario can be when others are playing it from what you conceived as you planned it.
    Our little group also subscribes to the attitude that enjoying each other's company whilst having fun playing a game are the important things.

  17. #17

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    Quote Originally Posted by mikeemagnus View Post
    Worthy of a rep for bravery as well as the scenario
    'For conspicuous gallantry and devotion to duty.' LOL

    The household is used to having me awake at stupid o'clock, having worked for most of my career as a watchkeeper - they are also used to me playing WoW/WoG in the middle of the night to get over jetlag!

    It is interesting how different a scenario can be when others are playing it from what you conceived as you planned it.
    Fair point Doug, well said! It teaches us also a lesson in how staying flexible about planning our games is important to ensure everyone's enjoyment.

  18. #18

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    Great game! I have found even the smaller Goetha bomber a tough enough nut to crack!

  19. #19

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    Nice AAR, thanks for posting. I don't think I have ever played the HP yet... Would have been even tougher with the optional A-firing guns!

  20. #20

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    Quote Originally Posted by Spoonfrog View Post
    Would have been even tougher with the optional A-firing guns!
    Tried it for the front gun and the first two draws were a "Boom" and a "4dmg+smoke"!

    Absolutely deadly machine and I can't imagine how tough it would be to best it with an extra couple of fighters chucked in as an escort!

  21. #21

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    Quote Originally Posted by Flying Officer Kyte View Post
    A very interesting little scenario Valerio. I think your suggestion about AA fire is good, even if it only serves to discomfort the bomber in its line of attack.
    A general question for all! Do we have any stats on the heights which these Giants of the skies usually used for their bombing run?
    I have GDW's 'Aces High and this sets the altitude for bombing missions at 6-8,000 ft (1914-16), 8-10,000 ft (Jan-April 1917) or 10-12,000 ft (May 1917-end)

    AA fire runs to 15,000 ft.

    AA machine-guns and similar go to about 1500 ft

    I have no idea where these figures are sourced from though.

  22. #22

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    Quote Originally Posted by Kaptain Kobold View Post
    I have no idea where these figures are sourced from though.
    Some data are given (and sources quoted) here
    I never thought WW1 AA could get so high

  23. #23



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