I was perusing a WWII aircraft tech forum the other day, and the consensus they mentioned about aircraft being given thirty seconds' firing worth of ammo per gun led me to do some WAGging on how to use this in tandem with Limited Ammo rules. I'm going to pitch these to Andrea, but thought I'd ask the community to help me fine tune tham and work out the bugs first.
That thirty seconds time per gun was usually fired in bursts of about 2-3 seconds or less, which suggests 10-15 ammo counters should be the default amount, and these ideas for aircraft with B or A+A decks.
SHORT BURSTS: Give this pilot twice the normal number of Ammo tokens. Each firing action you may choose between drawing a single A chit for 1 ammo token spent, or two if firing at normal A+A or B damage for two tokens. (Nutshell: half the damage potential per draw but twice the chances to draw, mitigated by damage-boosting technical abilities like Sniper.)
WHOLE NINE YARDS: (This represents holding the trigger down for a long burst all-guns-blazing) You may draw and apply twice your normal number of Damage chits. If you do, expend twice the normal number of Ammo tokens.
In game terms, SB is more benefit to an ace who's stacked his skills with things like Technical Eye or Sniper, WNY is more a case of "either the Hail Mary saves you or you're going out in a blaze of glory."
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