Gentlemen Fliers,
I participated in a WWI bombing mission yesterday with 11 other guys at our local gamestore. I was piloting the Airco DH 4 and was part of a very successful raid against two Zeppelin Hangars .
During the course of the game, we had a question about how to simulate the blind spot for the tail gunner of two seater aircraft without having to resort to the altitude rules. I found the following in the Optional Rules section of the rulebook that came in "Watch Your Back":
"The rear machine gun of two-seater planes has a blind spot just on the rear of the tail. Use the ruler to connect the center of the two-seater plane with the center of the would-be target in the rear arch. If the ruler passes in the rear side of the two-seater airplane care and if the ruler touches any point of the target card with its first half, firing is not possible."
I think it would also be possible to supplement the above with a LOS string to ascertain whether the physical tail of the firing aircraft is indeed in the way as well.
Although I enjoyed greatly the power of both guns on my Airco DH 4 aircraft, I think a combination of the stated rule with my suggested supplemental house rule is both reasonable and workable and could be part of our local gaming house rules for the next bombing raid scenario to reduce the power of the two seater aircraft.
All discussion welcome and appreciated.
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