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Thread: Multiple collisions

  1. #1

    Default Multiple collisions

    Hello, Pilots!

    Since I took on me to train a new pilot (lifelong friend of mine) I have faced situations that never happened to me before.

    Specifically, today happened that, a Fokker Dr.I and a RAF SE.5A collided at Height 3, with both of us having no "climb" token (not sure it's the right english term - I only have ever used the Italian rules, apologies in advance...)
    Click image for larger version. 

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    We pulled out our "C" damage and - miracle! - we both get unscathed through it. Much rejoicing ensues.
    Nevertheless... Following this collision I (the Fokker) went for an Immelmann and my friend (the RAF) went for a climb. So now we are both still at Height 3 with 1 token each. My mini and his card still overlap and this is still classed as a collision...

    In my mind this is a separate collision and an additional "C" damage needs to be drawn, my friend nevertheless observes that this could be read as if the planes never actually detached from each other, so the collision is the same event as determined by the previous phase and no further damage is to be drawn...

    Have you experienced a similar situation before? How did you sort out the damage?
    Thanks in advance for your inputs!

    P.S. we drew an extra card in this instance and my Dr.I took 6 dmg, while the SE.5A blew up

  2. #2

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    As you both plotted different maneuvers, this would be a separate collision in my feeble mind and another C damage card drawn for each plane. As for detaching...I would hate toi think planes would still be able to move that distance, climbing no less, in an attached position!

  3. #3

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    I would certainly apply a new 'C' deck damage card to each plane as a new collision.

    If two planes collided, and failed to separate, they would both be destroyed (neither capable of flying in a tangle!).
    I laugh in the face of danger - then I hide until it goes away!

  4. #4

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    had this happen at daycon recently. both of us survived, the collisions anyway. imho as written collisions happen way too frequently compared to real life. yeah collisions happened but not every third fourth turn like in the game as written. to mitigate this i came up with a house rule that collisions only occur if the overlapping planes post end up over the airplane cards red dot. this cuts down on collisions A LOT. they still happen from time to time, but theyre not at all common.

  5. #5

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    When playing WITHOUT altitude, at shows where first-timers are common, we play that for a collision to occur the post/red dot of BOTH planes must simultaneously lie within the base of the opponent.

    That way, overlaps are common (but not fatal) and collisions are rare (in theory).

    In practice, we still have them - especially when certain Collision Specialists are playing!
    I laugh in the face of danger - then I hide until it goes away!

  6. #6

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    Quote Originally Posted by milcoll73 View Post
    had this happen at daycon recently. both of us survived, the collisions anyway. imho as written collisions happen way too frequently compared to real life. yeah collisions happened but not every third fourth turn like in the game as written. to mitigate this i came up with a house rule that collisions only occur if the overlapping planes post end up over the airplane cards red dot. this cuts down on collisions A LOT. they still happen from time to time, but theyre not at all common.
    Am I correct in saying that collision rules were introduced with the evolution of WoW into WoG? I don't recall this rule in WoW, the rule set that I have used for most of the last 14 years...

    I agree that they are quite punitive as damage goes and the likelihood of an in-game collision is way higher than records show for real history, nevertheless I am always very cautios in changing rules as I am afraid of unbalancing the game in one way or the other.
    Guess I'll just have to learn to shoot at a distance - provided the height is right!

  7. #7

    Default

    Quote Originally Posted by Flying Helmut View Post
    When playing WITHOUT altitude, at shows where first-timers are common, we play that for a collision to occur the post/red dot of BOTH planes must simultaneously lie within the base of the opponent.

    That way, overlaps are common (but not fatal) and collisions are rare (in theory).

    In practice, we still have them - especially when certain Collision Specialists are playing!
    Normally when introducing newbies, I altogether pretend collision rules don't exist I also make sure there's plenty of room so they don't end up outside the gaming area

    I am worried I might be classed as a Collision Specialist now!!!

  8. #8

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    Quote Originally Posted by Flying Helmut View Post
    When playing WITHOUT altitude, at shows where first-timers are common, we play that for a collision to occur the post/red dot of BOTH planes must simultaneously lie within the base of the opponent.

    That way, overlaps are common (but not fatal) and collisions are rare (in theory).

    In practice, we still have them - especially when certain Collision Specialists are playing!
    We use one red dot over a base, but I like the idea of both red dots having to be within a base!

  9. #9

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    Quote Originally Posted by Paukenschlager View Post
    Am I correct in saying that collision rules were introduced with the evolution of WoW into WoG? I don't recall this rule in WoW, the rule set that I have used for most of the last 14 years...
    I agree that they are quite punitive as damage goes and the likelihood of an in-game collision is way higher than records show for real history, nevertheless I am always very cautious in changing rules as I am afraid of unbalancing the game in one way or the other...
    Collisions came in with the WoW Balloon Busters & Burning Drachens rule books so were part of the Nexus game, wasn't in the other rule books.
    Don't think I know anyone that plays collisions as written in the rules, it's probably the first rule most people changed after playing for a short time as it can dominate a game and its outcome. Our group plays it as Tim does, we still manage to collide but far less frequently than we would using the rules as written.

    Sapiens qui vigilat... "He is wise who watches"

  10. #10

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    Even with this rule, "Bull Bars" Chris Boney10 still managed to survive FIVE collisions in one single game, flying a Sopwith Camel!

    He rammed two opponents down, and shot down two others.
    I laugh in the face of danger - then I hide until it goes away!

  11. #11

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    https://www.hoho.cz/app/wog/

    Rule Reminder > Colisions (bottom row, left-most icon)
    It has a few variants.

    Click image for larger version. 

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  12. #12

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    Quote Originally Posted by flash View Post
    Collisions came in with the WoW Balloon Busters & Burning Drachens rule books so were part of the Nexus game, wasn't in the other rule books.
    Don't think I know anyone that plays collisions as written in the rules, it's probably the first rule most people changed after playing for a short time as it can dominate a game and its outcome. Our group plays it as Tim does, we still manage to collide but far less frequently than we would using the rules as written.
    Thanks for pointing that out, I had to dig out my Balloon Busters box only to realise I had always skipped that part of the rules!

  13. #13

    Default

    Quote Originally Posted by Flying Helmut View Post
    Even with this rule, "Bull Bars" Chris Boney10 still managed to survive FIVE collisions in one single game, flying a Sopwith Camel!

    He rammed two opponents down, and shot down two others.
    I had to Google what "Bull Bars" means... Laughed aloud in front of my PC
    What a performance though!

  14. #14

    Default

    Just played a solo game, 3 v 3. Included 4 on bases and 1 red spot. 4 out of the 5 involved the same plane. Pilot (me) didn't know what the hell was going on The only collision resulted in 0 damage for both planes

  15. #15

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    Quote Originally Posted by camel crew View Post
    The only collision resulted in 0 damage for both planes
    Guess all's well what ends well!

  16. #16

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    Quote Originally Posted by Paukenschlager View Post
    Am I correct in saying that collision rules were introduced with the evolution of WoW into WoG? I don't recall this rule in WoW, the rule set that I have used for most of the last 14 years...

    I agree that they are quite punitive as damage goes and the likelihood of an in-game collision is way higher than records show for real history, nevertheless I am always very cautios in changing rules as I am afraid of unbalancing the game in one way or the other.
    Guess I'll just have to learn to shoot at a distance - provided the height is right!


    i know altitude was added to wow because some of the minis came with those tiny itty, bitty cards showing climb rates (what are these??? climb rates for ANTS????) that you (or i at least) need a magnifying glass to read. not sure of the timeline for the addition. but not all wow minis had these cards.

  17. #17

    Default

    Quote Originally Posted by Paukenschlager View Post
    I had to Google what "Bull Bars" means... Laughed aloud in front of my PC
    What a performance though!



    something like this? (a war rig for the game gaslands); Click image for larger version. 

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  18. #18

    Default

    Quote Originally Posted by predhead View Post
    We use one red dot over a base, but I like the idea of both red dots having to be within a base!
    We do the same. At least one red dot has to be covered by the base of another plane for it to be a collision. If just bases are overlapping, that is a close encounter and no firing at the other plane can occur.
    We don't have that many collisions in our games. Our game on Tuesday had one collision in an hour and a half.



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