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Thread: Bombs Away Wings of Glory WW2 Bomber Tournament

  1. #1

    Default Bombs Away Wings of Glory WW2 Bomber Tournament

    BOMBS AWAY - WINGS of GLORY WW2 BOMBER TOURNAMENT

    Conquest 2023 presents a fun, relaxed day of World War II Wings of Glory action.

    Where: Coburg Town Hall, Bell Street, Coburg

    When: 9.00am Saturday 8th of April 2023

    Register: conquest.asn.au

    Cost: $30 online payment or $35 at the door

    Wings of Glory is a World War II air combat miniatures game using 1/200 scale aircraft.

    Three games will be scheduled with a maximum 90 minutes per game.

    Advanced Rules will be used.
    The following Optional Rules will be used:
    Tailing.
    Tailing and Altitude.
    Aim.
    Firing From Above.
    Disruption.
    Explosion Tournament Rule.
    Ace Rules.
    Rookies.
    Special Abilities will be used and paid for according to the Ares Games point system, Ares Games site, download section WW2 POINT SYSTEM
    https://www.aresgames.eu/download/21221/

    Squadrons are limited to 500 points based on Ares Games official points value chart. Squadrons must include at least one bomber (dive bomber or multi-engined bomber)and at least one fighter interceptor. At least 200 points must be spent on bombers. The number of fighter escorts must not exceed the number of bombers in your squadron. Ace special skills, pre game damage and one rookie pilot per squadron are permitted.

    Bombers are:
    B17 B25
    Lancaster Heinkel HE.111
    Ju87 Dauntless/Banshee
    Aichi D3A1 Yokosuka D4
    Bf 110 Beaufighter
    Junkers Ju88 Dornier Do17

    A single engined bomber may carry 1 bomb, a twin engined bomber may carry 2 bombs and a heavy bomber may carry 4 bombs.

    Bring your favourite planes, movement decks, damage counters and range ruler.

    WINGS OF GLORY SCENARIOS

    Playing area: two mats will be used, placed side by side, 140cm wide and 100cm deep.

    1 PORT
    In a war of attrition, denying your enemy their supplies will increase your army’s chance of victory. Your main objective is to destroy the enemy port. Secondary objective is the bridge. Third objective is the convoy.

    Set up: both players place a red dot card to represent his Port. A second red dot card will be placed, representing a bridge on a transport route to the frontlines. A third card representing a convoy is also placed. These objectives may be placed anywhere on his rear edge, at least one range ruler from the rear edge and one range ruler from sides. Each player’s fighter interceptors are up patrolling and are deployed using random deployment. Each player’s bombers deploy anywhere on his base edge.

    The Port and the Bridge can only be destroyed by bombs. The convoy can be destroyed by bombs or strafing. Scoring: partially destroyed port = 3 VP, fully destroyed port = 7 VP, partially destroyed bridge = 2 VP, fully destroyed bridge = 5 VP. Partially destroyed convoy = 1 VP, fully destroyed convoy = 3 VP. Destroyed dive bomber = 2VP, destroyed fighter = 3 VP, destroyed twin engined bomber = 5 VP, destroyed heavy bomber = 7VP.
    # half VP are awarded for bombers reduced to half health.

    # strafing points! = each objective/convoy card has 10 health points

    2 AIRFIELD
    Bombing raids on enemy airfields help achieve air superiority. Your objective is to destroy the enemy aircraft on the ground and their Airfield.

    Set up: each player places his airfield anywhere on his rear edge, at least a range ruler from the rear edge and one range ruler from sides. Each player launches a bomber attack against the enemy Airfield. Bombers deploy anywhere on your own baseline. Fighter interceptors are on the ground at your Airfield and are scrambled as follows. On turn 1 each player rolls a die for each plane on the ground. On a 5+ a plane begins to taxi down the runway. On each following turn add a die until a 5+ is rolled. Taxying planes use a fast straight maneuver card each turn. When a plane passes the end of the runway it lifts off, gaining one altitude peg.

    The Airfield can only be destroyed by bombs. Enemy aircraft can be destroyed by bombs or strafing. Scoring: partially destroyed airfield = 3 VP, fully destroyed airfield = 7 VP. Destroyed dive bomber = 2VP, destroyed fighter = 3 VP, destroyed twin engined bomber = 5VP, destroyed heavy bomber = 7VP. Aircraft hit on the ground by bombs are considered fully destroyed.
    # half VP are awarded for bombers reduced to half health.


    3 CONVOY
    An army cannot fight without ammunition and supplies. Destroy the enemy convoy and deny the enemy their supplies.

    Set up: Each player places 3 objective/convoy cards in a line on the left half of his edge. They deploy planes anywhere on their edge. Each player’s objective is to move their convoy to the opposite edge whilst attempting to bomb the enemy convoy. Convoys move as follows; each turn advance the convoy the length of a small manoeuvre card. Convoys may change direction during a move by pivoting on either corner of the front of the convoy.

    The Convoy can be destroyed by bombs or strafing. Scoring: destroyed dive bomber = 2VP, destroyed fighter = 3 VP, destroyed twin engined bomber = 5VP, destroyed heavy bomber = 7VP. Partially destroyed enemy convoy = 4 VP, fully destroyed enemy convoy = 7 VP. Friendly convoy reaching the opposite edge = 7VP.
    # half VP are awarded for bombers reduced to half health.

    # strafing points! = each objective/convoy card has 10 health points

  2. #2

    Default

    Oh wow, that sounds brilliant

    Never Knowingly Undergunned !!

  3. #3

    Default

    Looks like an interesting day of flying. Look forward to seeing your AARs.

  4. #4

    Default

    Indeed Peter. So do I Mick.

    Rob.
    "Courage is the art of being the only one who knows you're scared to death."



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