Was bored this evening so i just went to test a scenario that had crossed my mind some weeks ago. It depicts some very early stages of the war.
Players: 1-(2 coop)
Table: 7 rulers x 4 rulers [played from the wide side]
German: A Stuka and a Me109 escort. Separated half a ruler each. Enter from the center of the german side. Stuka carries 5 bombs that do full damage on red dot contact and half the unit damage (rounded down) if only hits the card. Mess carries one lone bomb.
Polish: An armoured train consisting of the following cards: AA, Infantry, Infantry, Infantry, AA. An aditional stationary AA battery placed in the centre of the polish side. Infantry cars do B damage (playing i noticed that FftS infantry only do A damage as opposed to DoW's).
Rules: Altitude, Bombing, strafing, and AA fire for solo missions.
The Train: The train enters the game from either of the short sides of the table, 1 ruler from the Polish side. The train moves exactly 1 card distance every turn, so the firs turn, the AA car will enter the table, the next, the 1st infantry car will enter moving the previous car, and so on.
Each car which suffers it's full damage is silenced but will continue moving with the rest of the train.
Winning conditions:
Each destroyed car grants 5 VP, each car damaged above the 50% grants 2.
Destroying the lone AA battery grants 2.
Each lost aircraft makes you lose 12 VP points. Each aircraft leaving the battle before the train leaves the table makes you lose 6 VP.
Later i'll post a briefing on my first run on this scenario. ^^
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