Sorry I didn't get to posting turn 8 yesterday. When I got home a few hours after getting my jab I felt dizzy a couple of times. I thought it best to stay off the stairs to the basement. I'll get to it soon today.
Sorry I didn't get to posting turn 8 yesterday. When I got home a few hours after getting my jab I felt dizzy a couple of times. I thought it best to stay off the stairs to the basement. I'll get to it soon today.
No problem, hope you feel better, Peter.
Who is dizzy?
Yikes... hope you recover quickly
Never Knowingly Undergunned !!
No rush, keep it safe.
hang in there Peter, stay safe, as and when
Aerodrome Raid – Turn 8
Not a lot of shooting this turn.
I am rethinking victory points for next time we have an aerodrome raid. For full points the attacker will have to fly off their friendly edge.
Malachi cannot keep on the board and is presumed lost disappearing into the void.
Move 1.
Crash A Lot slips wide right and above camel crew.
Gangleader147 turns to where he hopes to get a shot at Flesh but Flesh climbs just above him.
Camelbeagle Immelmanns into the face of two N28s. Hedeby just overlaps and Sauerkraut is too surprised to shoot. Camelbeagle’s aim is terribly accurate. He only fired 2 bullets, one finding Sauerkraut and the other the fuel line.
Overhead views of move 1.
Move 1.
Crash A Lot gives up on camelcrew and turns towards the oncoming Flash and Gangleader147. They all overlap and somehow avoid a collision and miraculously stay on the board.
Hedeby, Sauerkraut and camelbeagle untangle with no one in their gun sights.
Overhead view of move 2.
Move 3.
Just after getting past Flash Crash A Lot passes just over camelbeagle.
Camel crew Immelmanns and gets a shot into Gangleader147.
Flash just missed a shot from above on Gangleader147 and is thankful Sauerkraut isn’t shooting.
Overhead views of move 3.
Stumptonian has turned and is coming as fast as he can to help his wingmen.
No more feeling dizzy thank goodness.(I'm sure many of you think I'm dizzy all the time) Arm is sore. I never had the sore arm from normal flu shots that others have. Now to hang in here until the 2nd jab in 4 weeks.
Back to the game! Looks like there could be some more tight maneuvering coming up next turn.
Glad you’re ok, everyone I know who has had a reaction has been fine 24 hrs later
Never Knowingly Undergunned !!
I need to remember.... I HAVE NO REAR GUNNER... such a design flaw on these scouts.
Now if I was in my trusty Bristol, lol
Never Knowingly Undergunned !!
Click Here
Turn 9 in
P.S. Good to hear you're OK, Peter.
Bah! I knew there was no staying on the board this time. Maybe a prisoner exchange will free me for the next game. Get 'em boys.
Hope you're feeling better soon, Peter
Good to hear you are feeling better Peter!
Are we continuing? If so, I sent in turn 9. If not, just ignore.
I think we should continue. The dogfight begins now.
Turn 9 in
those Hangers must have been made of cardboard they want up so easy
Turn 9 sent.
Starting altitudes might be worth looking at too. In a scenario where the mission is ground attack starting the defenders alevel above the attackers makes it a long chase down to altitude 1before the real action can start. Maybe have the defenders climbing to intercept would have worked better?
Turn 9 in.
Got to disagree with that. The separation creates decision points for both sides. The attackers have to get down to do the job, the defenders know that so they both have to pick their moment to commit to a level.
Though, catching the defenders taking off would have been fun it would make their decision point very easy.
Yeah, could do with Blind Hans right now !
You've done enough damage Chris ! Well played, you're not lost you just lost a victory point & given one to their side. Very generous !
Watch yourselves boys, there's plenty of fight left in them.. Turn 9 in
Last edited by flash; 04-07-2021 at 09:28.
Sapiens qui vigilat... "He is wise who watches"
Overall, a very interesting scenario.
Turn 9 in. Fur Der Kaiser (or Das or Die???)
Being on fire for 3 turns sure did not help me ,get down to good fighting level
He didn't have the alt for an overdive. The curse in a game at levels 1-2!
Aerodrome Raid Turn 9
Move 1.
Lots of maneuvering but no shots taken.
Camelbeagle, Crash A Lot and Flash flirt with the edge of no tomorrow.
Overhwad view of move 1.
Move 2.
Another turn of jockeying for position.
Sauerkraut has his fun with the edge of the world.
Camelbeagle dips below camel crew.
Crash A Lot dives.
Flash pulls away from the edge and follows Gangleader147.
Hedeby, after Immelmanning up a level, looks down at Stumptonian passing by below.
Overhead view move 2.
Move 3.
Sauerkraut makes some space between himself and the furball.
Gangleader147 doesnt appreciate Flash sneaking up in his tail and Immelmanns.
Flash turns away out of harms way.
Camel crew turns left not expecting Hedebys sharp turn. They almost occupy the same space and cant avoid each other. Both keep on flying not believing what just happened.
Overhead views of move 3.
Turn 10 in.
Well done lads but don't dither and out-stay our welcome, they may turn on you !
Turn 10 in.
Sapiens qui vigilat... "He is wise who watches"
So ramming didn’t work, need a new plan.
Turn 10 in
Last edited by Hedeby; 04-08-2021 at 06:16.
Never Knowingly Undergunned !!
Where did he come from? Of all the skies in all the world, you had to fly into my bit Turn 10 in
Turn 10 is in ......
Turn 10 in.
We still playing this ? Come on chaps, get yer moves down, people are waiting !
Sapiens qui vigilat... "He is wise who watches"
Sent mine in two days ago.
If we are waiting for players to submit their moves, maybe we should impose a time limit before you get Straight - Straight - Straight by default.
Is the email system working. Obviously everyone didn't get the message!
PAtience people. Peter is just in shock having to count up all the damage done to the Nieuports
Sorry chaps, this delay is on me. I'll have turn 10 done tonight.
Aerodrome Raid Turn 10
Flash slips past Gangleader147 as his flattening out after his Immelmann draws him back towards the main fight.
Stumptonian flies below camelbeagle banking left.
Hedeby banks right eyeing camelbeagle.
Camel crew follows Crash A Lot from above stalking.
Overhead view of move 1.
Crash A Lot doesnt take lightly the Hun following him and Immelmanns to exchange fire with camel crew above.
Stumptonian keep banking left with an eye on the action ahead.
Camelbeagle climbs with a pair of N28s behind him.
Flash puts more distance towards getting home.
Sauerkraut continues to burn on the opposite end of it from Flash.
Overhead view of move 2.
Stumptonian keep banking left and barely passes below Crash A Lot.
Sauerkraut climbs as his N28 burns.
Gangleader147 and Hedeby turn on to camelbeagles tail.
Hedeby pulls the trigger at long range.
Overhead views of move 3.
Turn 11 in!
Dakka dakka dakka turn 11 in....
Never Knowingly Undergunned !!
Time for some fancy flying if you boys want to get home..
Turn 11 in
Sapiens qui vigilat... "He is wise who watches"
Turn 11 sent
just going to sort out some things lurking on camelbeagles' tail, then home for tea
Turn 11 in
Turn 11 sent
Aerodrome Raid turn 11
Move 1
Camelbeagle, feeling the hairs on the back of his neck standing up, knows what it means and dives out of range of the two N28s.
With the attention of the N28s on camelbeagle, camel crew gets in an unanswered shot at Hedeby.
Sauerkraut (no longer on fire) shoots down at Stumptonian while Stumptonian shoots back.
Overhead view of move 1.
Move 2
Stumptonian climbs while Sauerkraut turns behind him.
Hedeby and Gangleader147 keep focus on camelbeagle so camel crew slips in and blasts Hedeby at close range.
Overhead view of move 2.
Move 3
Camelbeagle keeps enough distance and lower than Hedeby can shot at.
Flash climbs. Looking over his shoulder to see how his wingmen are faring.
Gangleader147 and camel crew are a bit too close for comfort. Maybe camel crew was trying to hide from Crash Lot?
Crash A Lot sneaks in beneath camel crew and delivers a bit of lead from below.
Overhead views of move 3.
Turn 12 in ....
I say, my kite is full of holes... that’s not on..
Turn 12 in.
Never Knowingly Undergunned !!
Turn 12 in.
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