ok, here are two new ace abilities im going to be testing in our campaign.
Balloon Buster I
This pilot adds +1 to all damage cards when shooting at observation balloons.
When firing rockets this ace may ignore two special damage icons from enemy gunfire. The explosion card cannot be ignored.
Balloon Buster II
This pilot adds +2 to all damage cards when shooting at observation balloons.
When firing rockets this ace may ignore one special damage icon from enemy gunfire. The explosion card cannot be ignored.
Balloon Buster III
This pilot adds +3 to all damage cards when shooting at observation balloons.
When firing rockets this ace may ignore three special damage icons from enemy gunfire. The explosion card can be ignored.
Tactical Pilot I
After manouvre one has been revealed this pilot can change their third planned manouvre. Use this ability once every three turns.
Tactical Pilot II
After manouvre one has been revealed this pilot can change their second or third planned manouvre. Use this ability once every other turn.
Tactical Pilot III
After manouvre one has been revealed this pilot can change their second or third planned manouvre. Use this ability once every turn.
i realize both of these abilities are quite powerful and may need to be powered down a bit but will keep you posted on how they pan out in their present form.
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