In two weeks time I've organized a
wow tournament for 16 players. It will run over two days and be hosted in my local gaming store.
There will be 8 teams with each team consisting of two players. 4 Axis teams and 4 Allied teams. Depending on which mission they are playing, players will control one or two pilots/planes.
These are the missions.
Mission One "Burning Drachens"
Balloon Busting
Set Up: Each player selects any one fighter from 1917.
Both teams have two A machine gun cards and one observation balloon placed anywhere on their side.
No additional observation balloons or random ground targets.
After 12 turns the observation balloons are pulled down and no more respawning of planes is allowed.
Objective: Destroy the enemy observation balloon and all enemy aircraft.
Mission Two "Watch your Back"
Reconnaissance
Set Up: Each team selects two fighters and one two-seater plane. All aircraft must be from 1916 or 1917.
Both teams have one anti-aircraft gun and two trench cards placed anywhere on their side.
No random ground targets or observation balloons.
Each aircraft can respawn once this mission.
Objectives:
(1) Destroy enemy AA Gun
(2) Photograph both trenches and return safely to your edge of the playing surface.
Mission Three "Famous Aces"
Dogfight
Set Up: Each team selects two 1917 fighters and two 1918 fighters. Collisions with friendly aircraft of the same type are ignored.
No random ground targets or observation balloons.
Each team selects one pilot to be the Squadron Leader. This pilot gains one Single Ace ability of their choice. +1 Pilot Point for each kill on a Squadron Leader.
Each team can respawn two aircraft this mission.
Objective: Destroy all enemy aircraft.
Campaign rules will be used and pilot points from these missions will determine which two teams, the best from each side (Axis versus Allies) will go into the grand final. The top two teams will play the following mission...
Mission Four
"Fokker Scourge"
Dogfight
Set Up: Each pilot selects three fighter planes: one from each era (1916 — 1917 — 1918).
Pilots start the mission with the 1916 aircraft and then respawn into the next era aircraft. Once the 1918 aircraft is destroyed, that pilot takes no further part in the mission.
+1 Pilot Point for destroying an enemy aircraft which has more advanced technology (One year newer).
+2 Pilot Points for destroying an enemy aircraft which has far more advanced technology (Two years newer).
Objective: Destroy all enemy aircraft.
In the final mission
"Fokker Scourge" teams will have access to specific aircraft. These will be:
Axis
(1) Albatros DIII
(2) Fokker triplane
(3) Fokker DVII
Allies
(1) Neuport 17
(2) Sopwith Camel
(3) Sopwith Snipe
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