Early May and the newest addition to the Fokker family arrived at the Adlers airfield.
Lange took a slow walk round the D.VII . Its purple and yellow livery was his idea and the ground crew had worked all night to get the new Hauptmann's plane as he wanted it.
The Jasta had already flown short patrols over NML without encountering any RAF planes. Now it was time to see what this new wonder could do in combat against the best the Entente could muster.
Set Up.
Bulldogs
You have 6 aircraft of your choice
Se5as
Camels
Or a combo of the 2 types
Adlers
You have 6 of the best ,or a mix of D.VII and Phönix D.1. If using the Phönix assume that all the pilots have ape length arms and can unjam the guns
2 mats of your choice The RAF will set up on the join of the 2 facing East.
4 planes will be at Alt 4 & 2 at Alt5
The Central powers are placed 1.5 rulers from the outermost plane using the random placement diagram found here
http://www.wingsofwar.org/forums/dow...do=file&id=197
4 planes will be at Alt 5 & 2 at Alt 6
Special rules
The game will last 15 turns.
Each side must play its Ace pilot or the pilot with the highest number of kills.
You can play any 2 planes as PC, the Ace and 1 other, the rest being AI controlled.
Lewis Gun Restrictions must be applied:
In the game that's 6 rounds of shooting for the Lewis before you have to reload. (At close range that's 12 cards of damage with +1s where appropriate). For over-wing models with Foster mounts (ie SE5a's) it takes 3 moves (1 GT) to reload the Lewis Gun but they are restricted to non steep moves to do so. Same for clearing a jam.
May the best Jasta/Squadron win
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