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Thread: Bail out house rules?

  1. #1

    Default Bail out house rules?

    Has anyone come up with any house rules on bailing out of crippled aircraft? And perhaps a follow on question if your pilot makes it home to fight again or gets captured.

  2. #2

    Default

    The "Over the Trenches" campaign has a section in the rules, but I don't know of any WWII campaign with similar tables.

    Hmmm... you could use the same charts, I suppose, and change the wording a bit. There were networks of underground/resistance cells that assisted downed pilots back to England, if allies were shot down over the mainland. Not much for the Germans shot down over England. There was Air/Sea Rescue (ASR) for both sides, if pilots ended up in the channel. However, the RAF shot down any Axis ASR planes spotted.
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  3. #3

    Lightbulb

    Yes I would suggest using the rules written in OTT the Bitter End Campaign for German Pilots Parachuting & the Dice roll for evading capture.

  4. #4
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  5. #5

    Setarius's Avatar May you forever fly in blue skies
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    Dale
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    Default

    I recently did an AAR for the 586 Regiment, in the WWII section, and I used the OTT C&W/E&E rules as well as using the parachute tables. I made a few changes on the parachute table to reflect the advances that were made.
    The changes were:

    Shot Down
    1-2 Roll C&W/E&E
    3-6 Land Ok Roll E&E If in Enemy Territory

    Flame/Collision
    1-3 Roll C&W/E&E
    4-6 Land Ok Roll E&E If in Enemy Territory

    Explosion
    1 KIA
    2-4 Roll C&W/E&E
    5-6 Land Ok Roll E&E If in Enemy Territory

    I'll have to try them more with more scenarios.

  6. #6

    Default

    Quote Originally Posted by OldGuy59 View Post
    Thank you for the links! My brother and I will have fun playing with them.

  7. #7

    Default

    Quote Originally Posted by FlyBoy Nate View Post
    Thank you for the links! My brother and I will have fun playing with them.
    He means, he will have fun bailing out with them.

  8. #8

    Default

    (he gets shot down a lot)

  9. #9

    Default

    The OTT rules are specifically tailored for WW1, survival rates are based in the actual survival rates.
    There is no rule for a parachutes use - it's an option (if you have one) and you roll on the parachute table for survival not the crash/wound table (unless wounded as well then you roll on that in addition). I wouldn't recommend them for WW2.
    Instead look at the 'Fire in The Skies' Campaign Rules in WW2 Campaign Discussions as that has parachutes as part of the crash/wound table.
    https://www.wingsofwar.org/forums/sh...he-Skies-Rules

    "He is wise who watches"

  10. #10

    Lord_Ninja's Avatar
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    Name
    Lucas
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    I'm going to run an RPG and have the following D6 rules using Savage Worlds system but WoG mechanics for flying.
    Bailing out of a plane that can still fly (In case it is very low health and the player wants to ensure pilot living) No roll.
    Plane at 0 to -5 health, -2 on pilot skill roll
    -6 to explosion, -4 on pilot skill roll.
    One chance per 5000 feet that the combat initially took place



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