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Thread: Bitter End Mission 9 - March 7, 1918 - We’re Poor Little Lambs Who Have Lost Our Way

  1. #1

    Default Bitter End Mission 9 - March 7, 1918 - We’re Poor Little Lambs Who Have Lost Our Way

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    Links for airfield cards:

    German
    http://www.wingsofwar.org/forums/dow...do=file&id=482

    RFC
    http://www.wingsofwar.org/forums/dow...do=file&id=481

    Print 4 of your nationality’s field Target Card sized for placement on the map

    Print one full page sheet (10-3/4” x 7-3/4”) of your nation’s airfield.
    This will be placed on the board for steps two and three of the landing process.

    Sorry, Rob, I don’t think there are any Italian ones in the files.

  2. #2

    Setarius's Avatar May you forever fly in blue skies
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    Baa! Baa! Baa!
    We are little black sheep
    Who have gone astray.
    Baa! Baa! Baa!

    Would it be ok to run this going both ways. Such as being the Bulldogs defending the incoming and then be the Bulldogs going after the replacement planes, as long as we use different pilots for both? If we have enough pilots available that is.
    I do realize it would also mean 2 AARs as well.
    On your pilot that is waiting on the escort duty, will he fly circles around the field until he sees the new arrivals, or what? I know you said they won't be spotted until they are within 2 rulers of the field.

  3. #3

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    Would it be ok to run this going both ways.
    I wrote it intending it to work from either side.
    On your pilot that is waiting on the escort duty, will he fly circles around the field until he sees the new arrivals
    Yes, if it takes that long for them to arrive. To clarify, I meant two rulers from the scout not the field.

    Of course, the enemy may arrive in the meantime.
    Last edited by Stumptonian; 02-28-2017 at 21:13. Reason: Clarification

  4. #4

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    Reminds me of a story from "Biggles Pioneer Air Fighter" about a German pilot who gets geographically embarrassed ferrying a Pfalz D.III to the front. Biggles forces him down only to learn the Hun scout was not equipped with guns!

    This will make for an interesting story of that I am sure.

  5. #5

    Thumbs up

    G'day Pete!
    That looks like a really interesting one & very different!
    Congratulations for thinking up something really unusual.

  6. #6

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    Hi Pete, about to commence the mission but noticed you have not specified a starting altitude for the protagonists.

    Just four pegs for all?

    (Looks like Pete's offline - just going with four pegs).
    Last edited by Carl_Brisgamer; 03-01-2017 at 03:01.

  7. #7

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    I have posted my prologue here http://www.wingsofwar.org/forums/sho...647#post436647

    I had already written this vignette as a follow on from the last mission, and only had to change one sentence to make it relevant to OTTBE 9

    Please enjoy the continuing adventures of Willi Mattheus, Werner Bastian, Hans Goerth and the other Marine aviators of the See Adler Staffel.....

  8. #8

    Smile

    Look forward to their continuing adventures Carl.

  9. #9

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    Looking very interesting and fun. Never attempted a landing in the game before (or a take off for that matter). I'm hoping it is rather like a bombing run but without the big bang at the other end Like the originality behind this Mike

  10. #10

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    I have a 6'x4'6" table but it's not big enough for three mats so will have to compromise a little bit; I'm sure I'm not the only one pressed for space so it'll be interesting to see how we cope with this one.
    First problem is getting a working printer !

    Sapiens qui vigilat... "He is wise who watches"

  11. #11

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    Please enjoy the continuing adventures of Willi Mattheus, Werner Bastian, Hans Goerth and the other Marine aviators of the See Adler Staffel.....
    Looking forward to it already Carl - Viel glück und gute reise mein freund

  12. #12

    Default

    Quote Originally Posted by Carl_Brisgamer View Post
    Hi Pete, about to commence the mission but noticed you have not specified a starting altitude for the protagonists.

    Just four pegs for all?

    (Looks like Pete's offline - just going with four pegs).
    2:18 yes I was offline ...

    Since we are supposed to create scenarios without altitude I figured I would leave it totally up to the players to decide. If anyone wants to add variants that is fine, but I wouldn't be too hard on the poor rookies by coming at them from above.

  13. #13

    Default

    Quote Originally Posted by flash View Post
    I have a 6'x4'6" table but it's not big enough for three mats so will have to compromise a little bit; I'm sure I'm not the only one pressed for space so it'll be interesting to see how we cope with this one.
    First problem is getting a working printer !
    Sorry to hear you are having printer issues.
    If worse comes to worse you could use target cards or the Staaken fields from two missions back.

    Those without space (sorry about that) could modify the placement of the airfield and perhaps reposition it after the game is underway. I just wanted the lambs to have a fair distance to travel.

  14. #14

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    The other thing that we might want to adjust is the scoring system.
    Once we have a few finished we may need to factor everyone's score up a bit if no one can achieve a victory.
    Perhaps start with 25 or 30 instead of 20.

  15. #15

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    Quote Originally Posted by Stumptonian View Post

    Links for airfield cards:

    Print 4 of your nationality’s field Target Card sized for placement on the map

    Print one full page sheet (10-3/4” x 7-3/4”) of your nation’s airfield.
    This will be placed on the board for steps two and three of the landing process.

    Sorry, Rob, I don’t think there are any Italian ones in the files.

    No but there is this now.

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    Kytoni.
    "Courage is the art of being the only one who knows you're scared to death."

  16. #16

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    Quote Originally Posted by Flying Officer Kyte View Post
    No but there is this now.

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    Kytoni.

    Ben fatto!
    Last edited by Stumptonian; 03-01-2017 at 20:03.

  17. #17

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    Quote Originally Posted by flash View Post
    I have a 6'x4'6" table but it's not big enough for three mats so will have to compromise a little bit; I'm sure I'm not the only one pressed for space so it'll be interesting to see how we cope with this one.
    You could try the old slide. I have done this for other games in the past. Start with just the first two mats and when all planes are on the second (middle) remove the first and slide the active mat to where the first was so you can ad the third one.

  18. #18

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    Yep, that's where I was heading Peter. I will lay the mats on polythene this time round as they resist sliding on my table !
    Snr Management will get the printing done for me.
    Nice Italian field Rob !
    Last edited by flash; 03-01-2017 at 23:35.

    Sapiens qui vigilat... "He is wise who watches"

  19. #19

    Post

    Quote Originally Posted by flash View Post
    I have a 6'x4'6" table but it's not big enough for three mats so will have to compromise a little bit; I'm sure I'm not the only one pressed for space so it'll be interesting to see how we cope with this one.
    First problem is getting a working printer !
    Yes I am limited to a 6' X 4' table as well but will use the slide system.

  20. #20

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    Quote Originally Posted by mikeemagnus View Post
    ... Never attempted a landing in the game before (or a take off for that matter) ...
    .
    When I was originally conceiving this mission I was thinking about having the rookies take off and land, but decided that was adding altitude and climb rates so decided to just go with the landing.

    Like you say, it's kinda like bombing (hopefully) without the big bang at the end.

  21. #21

    Thumbs up

    Quote Originally Posted by Stumptonian View Post
    .
    When I was originally conceiving this mission I was thinking about having the rookies take off and land, but decided that was adding altitude and climb rates so decided to just go with the landing.

    Like you say, it's kinda like bombing (hopefully) without the big bang at the end.
    We had a mission in OTT before the Bitter End campaign where the Brits had to land & pick up a spy & then take off & that went AOK.

  22. #22

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    Quote Originally Posted by gully_raker View Post
    G'day Pete!
    That looks like a really interesting one & very different!
    Congratulations for thinking up something really unusual.
    Thanks, Baz.
    I was looking around for some real historical info to apply to this scenario but everything was for the next one coming up that Mike gets - March 21st 1918.
    I changed my ideas around several times until I came upon the idea of landing, and then figured why not make it a bit harder and have rookies do it.

  23. #23

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    Hi Pete if the AI flies the rookie off the map can they re-enter 3 turns later?

    (Stupid AI!!!)

  24. #24

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    Quote Originally Posted by Teaticket View Post
    You could try the old slide. I have done this for other games in the past. Start with just the first two mats and when all planes are on the second (middle) remove the first and slide the active mat to where the first was so you can ad the third one.
    Just what I did. Fortunately the rookies were on the second map by the time the EAs appeared.

  25. #25

    Default

    Quote Originally Posted by Carl_Brisgamer View Post
    Hi Pete if the AI flies the rookie off the map can they re-enter 3 turns later?

    (Stupid AI!!!)
    Shouldn't you be the I in AI and not let that happen...?
    (Stupid human !!)

    Sapiens qui vigilat... "He is wise who watches"

  26. #26

    Default

    Quote Originally Posted by flash View Post
    Shouldn't you be the I in AI and not let that happen...?
    (Stupid human !!)
    I have a policy to let the cards fall as they may, be they manoeuvre or damage.

    (Bombing and landing excepted of course).
    Last edited by Carl_Brisgamer; 03-02-2017 at 00:26.

  27. #27

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    Quote Originally Posted by Carl_Brisgamer View Post
    I have a policy to let the cards fall as they may...
    Only have yourself to blame then ! The AI doesn't recognise the tables edge. I will change cards if it keeps it in the fight and if it's the best course of action for that machine at the time. Don't see why either side should be penalised because of a lame AI movement result if it can be avoided.

    Sapiens qui vigilat... "He is wise who watches"

  28. #28

    Default

    Quote Originally Posted by flash View Post
    Only have yourself to blame then ! The AI doesn't recognise the tables edge. I will change cards if it keeps it in the fight and if it's the best course of action for that machine at the time. Don't see why either side should be penalised because of a lame AI movement result if it can be avoided.
    In this case if I had changed the cards it would have put the aircraft in a very advantageous position, and in light of something that had also just occurred involving 'lame' AI movement my sense of fair play strongly suggested I let it ride.

  29. #29

    Default

    Fair enough, just saying you don't have to let them fly off the table 'cos of a duff dice roll.

    Sapiens qui vigilat... "He is wise who watches"

  30. #30

    Default

    Pete can the rookies arrive at separate locations or must they be flying together ?

    Sapiens qui vigilat... "He is wise who watches"

  31. #31

    Default

    Quote Originally Posted by flash View Post
    Pete can the rookies arrive at separate locations or must they be flying together ?
    I had intended them to be together (for mutual protection) but you can separate them a bit so they don't collide.

  32. #32

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    I diced for them individually and they all came on at the same place - so the Wogames Gods have spoken - The Eagles arrived on the same side and carnage has ensued !

    Sapiens qui vigilat... "He is wise who watches"

  33. #33

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    I will be interested to see how this plays out.
    I was out of town the week before I posted the BRF and did not get a chance to fully test it.
    I did try landing A B C D deck aircraft with mixed accuracy...

  34. #34

    Setarius's Avatar May you forever fly in blue skies
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    You've given us a good one Pete and very interesting.
    I'm going to be curious as to how many rookies draw blood, a.k.a. a first kill, this mission. And to see how many new kites land undamaged. ��������

  35. #35

    Question A Query for Pete?

    Pete! Just wanted to clarify one point.

    What were the Rookies Orders?
    Are they to try to avoid combat or will they have "a Blood Rush" & go for the Enemy Scouts.

    This could have a large bearing on how the Mission plays out.

    Perhaps a Dice roll for each Rookie. 1 to 3 Avoid Combat. 4 to 6 Go for Glory.

  36. #36

    Default

    Their orders were to deliver aircraft.

    Whether they follow those orders will likely vary ....


    When I play mine I am sure there will be some blood rushing ...
    Hopefully not from open wounds.


    But keep in mind the victory conditions - there are no points for shooting down enemy aircraft.

  37. #37

    Thumbs up

    Quote Originally Posted by Stumptonian View Post
    Their orders were to deliver aircraft.

    Whether they follow those orders will likely vary ....


    When I play mine I am sure there will be some blood rushing ...
    Hopefully not from open wounds.


    But keep in mind the victory conditions - there are no points for shooting down enemy aircraft.
    Thanks for highlighting that last point.
    I have not fully digested all the finer points of the mission yet but have printed it off to study!
    Sounds like a "Pedal to the Metal" or Blip Switch full on ALL the time.
    I guess they will Fight if Cornered!

  38. #38

    Default

    Pete sounds like the Lamb lies down on Broadway for this one


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  39. #39

    Default

    Only prog-rock fans will get that one, Paul


  40. #40

    Smile One more Query!

    I don't think I missed this(?)
    Where is it intended to place the Alternate Landing strips for those Rookies who have to return to the table after 3 Turns.
    (Darned if I could find that in the BRF )

  41. #41

    Default

    Barry - they don't return after 3 turns - they are available at the end.
    They will be positioned at the edge of the map.
    If the game ends before the 3 turns they will not be available.

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  42. #42

    Smile

    Quote Originally Posted by Stumptonian View Post
    Barry - they don't return after 3 turns - they are available at the end.
    They will be positioned at the edge of the map.
    If the game ends before the 3 turns they will not be available.

    Click image for larger version. 

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    Well there you go!
    Cant see for looking!
    Must be advancing age!

  43. #43

    Default

    Looking forward to giving this one a go after I finish 7 and 8


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  44. #44

    Default

    Quote Originally Posted by Stumptonian View Post
    Only prog-rock fans will get that one, Paul

    There's bound to be a few fossils on the Forum that got that on


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  45. #45

    Default

    Quote Originally Posted by gully_raker View Post
    We had a mission in OTT before the Bitter End campaign where the Brits had to land & pick up a spy & then take off & that went AOK.
    I do remember that, Baz. It was my first introduction to takeoff and landing. But it was only one plane, not three

  46. #46

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    Finished the AAR and Butcher's Bill, thread here - http://www.wingsofwar.org/forums/sho...649#post436649

    As a side note the German Navy appears to have misplaced an Albatros D.Va, if anyone finds one please direct it to Koolkerke!

  47. #47

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    Just posted the epilogue for my Mission 9 contribution, hope you all enjoy the denouement of this chapter of the ongoing saga that is 'The Bitter End'.

    http://www.wingsofwar.org/forums/sho...l=1#post437635

  48. #48

    Setarius's Avatar May you forever fly in blue skies
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    Excellent little fight here Pete.
    Finished mine this afternoon and should have it posted by Monday.

  49. #49

    Default

    Quote Originally Posted by Setarius View Post
    Excellent little fight here Pete.
    Finished mine this afternoon and should have it posted by Monday.

    Glad you enjoyed it, Dale. Been writing my own up as well, looks like it will be tomorrow or Saturday by the time I get it all done.



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