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Thread: 3 CARD MANUVERS

  1. #1

    Default 3 CARD MANUVERS

    Our group believes all maneuver's should complete within the 3 card maneuver sequence. That being said, we would like to see what you may be using, for 3 card maneuver's, inside your group. Thanks

  2. #2

    Default

    You mean Immelmann has to be finished with straight on the 3rd planned card? Obviously NOT!
    You may end up with a straight and carry on in the next three set of cards, starting with Immelmann turn.
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  3. #3

    Default

    See http://www.wingsofwar.org/forums/sho...l=1#post386545



    3-card tricks

    Immelman -
    Straight – Reversal – Straight :
    A course-reversal at the same height.

    Half-loop -
    Straight – Reversal (go up one peg) – Stall (short straight) :
    A half-loop upwards

    Split-S -
    Stall (short straight) – Reversal (go down one peg) – Straight :
    A half-loop downwards, also called a “split S”

    Overdive -
    Stall – Dive (lose 2 pegs) – Straight (lose 2 pegs)
    Note: 2 steeps so take an A damage (except for SE5a, Pfalz D.III , Phoenix and Spads)

    These may be spread over multiple 3 card order segments.

    So a full loop would be straight-reversal-stall-reversal-straight, taking 5 cards over 2 turns. Using the rules as written, gaining the optional climb counter on the first reversal in an immelman, then losing one in a split S.

    The reason there are chits for steep, climb etc are as reminders that if the third card on one turn was a steep, the first card on the next turn cannot be.

  4. #4

    Default

    Three card loop: Climb; Immel (played to the back of the base); Any card.
    These pics show how it's done http://www.wingsofwar.org/forums/album.php?albumid=284
    Thread it came from: http://www.wingsofwar.org/forums/sho...-Loop-Maneuver

    There are other 3 card manoeuvres in the files here to peruse Dan
    Last edited by flash; 01-18-2017 at 10:28.

    "He is wise who watches"

  5. #5

    Default

    You could look at the cubans too - The Cuban 8, Half Cuban 8, Reverse Cuban 8, Reverse Half Cuban 8:
    http://www.wingsofwar.org/forums/album.php?albumid=338

    Spinning out -
    http://www.wingsofwar.org/forums/album.php?albumid=286

    Tail Spin -
    http://www.wingsofwar.org/forums/album.php?albumid=287

    Split r'S
    http://www.wingsofwar.org/forums/album.php?albumid=1050

    Not all three card, of course, but break down into three's.

    "He is wise who watches"

  6. #6

    Default

    Those are "headspinning" examples, Dave

    Will have to give them a try sometime.
    I didn't realize we actually had a series of cards to represent "spinning out".
    Not sure my Keller would have survived that in Mission 6

  7. #7

    Default

    I've started using spinning out in OTT when a pilot is wounded on a steep move Pete. It's easy to play and looks effective.

    "He is wise who watches"

  8. #8

    Default

    I think I will try that as well Dave.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  9. #9

    Default

    Quote Originally Posted by Flying Officer Kyte View Post
    I think I will try that as well Dave.
    Rob.
    Ditto
    Paul


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  10. #10

    Default

    Quote Originally Posted by Zoe Brain View Post
    See http://www.wingsofwar.org/forums/sho...l=1#post386545



    3-card tricks

    Immelman -
    Straight – Reversal – Straight :
    A course-reversal at the same height.

    Half-loop -
    Straight – Reversal (go up one peg) – Stall (short straight) :
    A half-loop upwards

    Split-S -
    Stall (short straight) – Reversal (go down one peg) – Straight :
    A half-loop downwards, also called a “split S”

    Overdive -
    Stall – Dive (lose 2 pegs) – Straight (lose 2 pegs)
    Note: 2 steeps so take an A damage (except for SE5a, Pfalz D.III , Phoenix and Spads)

    These may be spread over multiple 3 card order segments.

    So a full loop would be straight-reversal-stall-reversal-straight, taking 5 cards over 2 turns. Using the rules as written, gaining the optional climb counter on the first reversal in an immelman, then losing one in a split S.

    The reason there are chits for steep, climb etc are as reminders that if the third card on one turn was a steep, the first card on the next turn cannot be.
    Can I use these with the standard Altitude rules?

  11. #11

    Default

    Our wing over is a little different then what we've seen on the site also. Played by "Stall" / "Revs", played off the firing arc / "Dive", 1 or 2 units, pilot choice



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