Thank you for the warm welcome to the site. I have been playing WoW WW1 for a while now and like the models, playability and design elements. As a wargamer, I am interested to know how many people are playing their own 'advanced' rules to take the game further and would be very interested to swop ideas. Using cards to manoeuvre and fire is quite innovative and interesting, but in terms of simplicity it seems out of sync with the coverage in the rules of altitude and cloud cover, which I find baffling. I have created a simple damage modifier table to cater for the combat advantage of climbing and diving and simply use altitude pegs but no climb counters. No battle reports I have seen use altitude in the game, or bombing, at all, which seems a pity. I use a D6 for cloud movement and a D8 or D10 for changing wind direction to create extra realism and have added rules about restrictions to movement, firing etc. I have created fire and smoke markers to put on the planes to add a bit of drama (one of my other interests is photographing the models and the action). Look forward to hearing from you... Merry Xmas! Sopwithcamel
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