Despite much delay caused by an issue I had to deal with as part of convention staff, I did get to run a Learn-and-Play WGF game at the most recently concluded Chessiecon 2016. The convention itself is a literary S/F con, but gaming is a fair portion of it-we have both a board gaming room, and a video gaming room. But I got three newcomers for the event, one of which arrived about halfway through the game.
Due to the aforementioned issue, I presented a fairly stripped down version of the rules to the principals (and even more brief to the person who showed up as reinforcement). We didn't use altitude, optional tailing rule, collisions were ruled to only happen if base overlapped central post, no special damage except boom card (which, as it turned out, never came into play anyway). The scenario was a clash of single-seaters over the Somme, late 1916. As there were only two participants initially, I sat out the first part of the game, and acted as gamesmaster, explaining in detail how the damage needed to be applied, gun jams, corrections in the case of card selection error (happens a lot with Immelmanns in particular). The result was an epic battle, much maneuvering, as each player got the feel of his aircraft, and how it worked in the game. Without further ado:
Representing the French, in Guynemer's SPAD S. VII, Thane Tuttle:
And the Germans, in Boelcke's Albatros D-II, Greg Sandstron:
over the Somme, starting on the offest (Intentionally chosen by me to try and avoid the stereotyped head-on pass in games at events; also give the players the chance to see how their aircraft performed a little before actually trying to blow each other out of the sky):
And they're off and running:
Bookmarks