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Thread: A rookie's quick report from the front!

  1. #1

    Ben UK's Avatar
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    Default A rookie's quick report from the front!

    Morning pilots,

    so Saturday saw the arrival of my double pack and game mat. Excitedly, I took off to my LGS to try it out and see if the game is for me.

    After making several mistakes (jams apply to attacking planes not defending ones oops!) I began to fall in love.
    Consider me hooked!

    Things I learnt this weekend:
    1) The Sopworth Camel can't turn left!!
    2) The explosion damage card is annoying as hell! (Richtoffen took 12 pts of damage to Brown's zero then promptly blew him out the sky!)
    3) I need a second playmat
    4) Gun jams are also annoying as hell!
    5) The Sopworth Camel really can't turn left!
    6) I need more of everything!!!!

  2. #2

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    welcome to the obsession.

    yes the boom card is annoying as it often rears its ugly head upon nearly undamaged aircraft. my 1st time flying a handley page 0/400 after only having taken 2 points i blew up on the very next shot gggrrrr. exploding or burning up is something of a maiden flight tradition with me. i was running an event at origins this year and a friend of mine chose not to participate because the boom card seems to find him an inordinate amount of times (he blew up 5 times one night). his son and daughter did chose to play. both blew up so i guess its in their genes. many fellow drome members have similar sad boom card stories.

    i will say the game would not be half so exciting without said boom card.

  3. #3

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    Welcome Ben.
    Just be aware that an opponent drawing a multitude of '0' damage cards can also be as annoying as hell!

  4. #4

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    Quote Originally Posted by milcoll73 View Post
    welcome to the obsession.

    yes the boom card is annoying as it often rears its ugly head upon nearly undamaged aircraft. my 1st time flying a handley page 0/400 after only having taken 2 points i blew up on the very next shot gggrrrr....
    Should have played the no explosion rule Phillip - only half damage applies...though I have seen a Gotha take 2 Boom cards one after the other !

    Glad you're enjoying it Ben !

    Sapiens qui vigilat... "He is wise who watches"

  5. #5

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    Quote Originally Posted by Ben UK View Post

    After making several mistakes (jams apply to attacking planes not defending ones oops!) I began to fall in love.
    If the jam is a "green" jam, it applies to the plane that's firing. If the jam is "red", then it will apply to the plane that's being shot at. At least that how it works on WoW. Maybe it has changed on the R&A pack. I admit I still haven't had the time nor the money to buy it, so I still only have the RDS plus some miniatures. Keep on playing and enjoying the game!


    Nick

  6. #6

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    Quote Originally Posted by Barkmann View Post
    If the jam is a "green" jam, it applies to the plane that's firing. If the jam is "red", then it will apply to the plane that's being shot at. At least that how it works on WoW. Maybe it has changed on the R&A pack. I admit I still haven't had the time nor the money to buy it, so I still only have the RDS plus some miniatures. Keep on playing and enjoying the game!


    Nick
    Hi Nick, not aware of that interpretation matey.
    As far as I am aware the jams are always on the firing plane no matter what colour. However if the firing plane has the ace skill, bullet checker I think it is, he ignors the green jam. If not green then the red one at least that has always been my take.
    I will get out the rules to confirm this on WoW anf WoG , unless someone else knows different

  7. #7

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    Quote Originally Posted by Boney10 View Post
    Hi Nick, not aware of that interpretation matey.
    As far as I am aware the jams are always on the firing plane no matter what colour. However if the firing plane has the ace skill, bullet checker I think it is, he ignors the green jam. If not green then the red one at least that has always been my take.
    I will get out the rules to confirm this on WoW anf WoG , unless someone else knows different
    Yeah, might be that. But ace rules weren't around when WoW was around and the different jams already existed. I don't know, will have to go through the rules aswell to check on that. I think I asked about this exact matter a long time ago and this is what someone answered me and it's how I've been playing since then. But yeah, I'll read the rulebook later and see what it says.

  8. #8

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    Welcome Ben.
    What Phillip wrote: welcome to the obsession - is very true!

    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  9. #9

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    Yes, a second playmat and more of everything. You are one of us and we welcome you to the family.

  10. #10

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    You are picking the game up quickly, Ben. When flying a Camel, three rights make a left.

  11. #11

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    Quote Originally Posted by Barkmann View Post
    Yeah, might be that. But ace rules weren't around when WoW was around and the different jams already existed. I don't know, will have to go through the rules as well to check on that. I think I asked about this exact matter a long time ago and this is what someone answered me and it's how I've been playing since then. But yeah, I'll read the rulebook later and see what it says.
    What you're playing is a house rule someone suggested Nicolas, not the actual rules.
    As you mentioned Red & Green jams have always been around and although there weren't formal ace skills initially bullet checker is mentioned in the special rules of the Watch Your Back scenario in the Famous Aces release

    Sapiens qui vigilat... "He is wise who watches"

  12. #12

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    "Famous Aces"/"Watch Your Back"

    Page 3 -
    "Only if the player draws a card with this symbol (JAM), must he reveal it. The airplane that fired at him has jammed his guns....................."

    Page 10 -
    "Some cards have symbols besides the number of damages: these are special damages to the target airplane (exception; jammed guns affect the firing airplane, see page #3 - firing)."

    Scenarios #2 and #3 on Page #7 -
    "German ignores jamming cards with a green cross"


    I can't find any mention of jams ever affecting the target plane.
    I laugh in the face of danger - then I hide until it goes away!

  13. #13

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    Welcome to the wonderful world of WoG!

  14. #14

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    Hmm, I see now. So the green cross works if the bullet checker rule is in play. Otherwise green/red crosses are the same thing. Years playing this game and still learning...
    Thanks


    Nick

  15. #15

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    Ah yes, the good ole BOOM card.
    I've been on the wrong side of that one a few times
    I was once flying against an opponent and I had "shot the canvas off the plane", but what I didn't know was they were almost all zeros.
    The one shot they get in... You guessed it, BOOM!
    It's still fun to play this game!
    Welcome to the club!

  16. #16

    Exclamation

    Quote Originally Posted by Barkmann View Post
    If the jam is a "green" jam, it applies to the plane that's firing. If the jam is "red", then it will apply to the plane that's being shot at. At least that how it works on WoW. Maybe it has changed on the R&A pack. I admit I still haven't had the time nor the money to buy it, so I still only have the RDS plus some miniatures. Keep on playing and enjoying the game!


    Nick
    Not sure where you got that idea Nicolas as the green jam card works for anyone taking the "Bullet Checker" Ace skill. They only jam on the Red Jam.

  17. #17

    Setarius's Avatar May you forever fly in blue skies
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    Dale
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    Default

    Welcome Ben, and yes this can be an obsession. Oh wait, I'm not obsessed with this game, I only have 100 planes for WWI and 103 planes for WWII.
    Note to self, still need latest releases for WWI and WWII, MUST HAVE.
    Enjoy the fun.

  18. #18

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    Quote Originally Posted by gully_raker View Post
    Not sure where you got that idea Nicolas as the green jam card works for anyone taking the "Bullet Checker" Ace skill. They only jam on the Red Jam.
    Yeah, I realize that. But I'm pretty sure someone told me that, so I'm assuming it's a house rule. Will start playing correctly from now on.

  19. #19

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    Quote Originally Posted by Ben UK View Post
    Morning pilots,
    so Saturday saw the arrival of my double pack and game mat. (snip)
    Consider me hooked!
    And did someone gift you with the duel pack?

    It would have been just, under the "first one's always free" motto.

    And (welcoming head bobs) from the lizard.

  20. #20

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    Welcome to the group and the game. Just have fun and enjoy the game and the friends you make.

  21. #21

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    Ah, yes ... the big six rules of the hobby ... ESPECIALLY rule no. 6!

    As far as the 'boom' card is concerned, I've found a rule on this site shared by Tyneside Wargames Club (which I slightly modified) that has been happily received by all players so far. Whenever a 'BOOM' damage card is drawn, simply roll one D6:

    1: Plane bursts into flame and plummets to earth. Crew killed.
    2: Pilot killed. Aircraft crashes.
    3-5: Pilot wounded. Draw 1 'A' damage card per each following turn; if the aircraft still has points when the model leaves the table, he survives. He may not fly for D6 missions.
    6: Pilot stunned; he must fly straight and not shoot for 3 maneuvers.

    And, added to this as another option worth considering ... an aircraft reduced to 0 points also rolls one D6:

    1-2: Plane breaks up and crashes. Crew killed.
    3-5: Plane crash lands. If behind enemy lines, crew captured. If friendly territory, pilot may not fly for D6 missions.
    6: Plane glides to friendly lines and lands safely. May fly missions normally.

    May you enjoy many missions!!!



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