A friend and I have been playing a few games of WoG now and enjoying it. However this, admittedly extreme, situation had us scratching our heads last night:
Fokker DR VII has Engine damage marked and is on fire too. It then takes two cards damage at close range; a left and right rudder damage result.
With the fire damage no straight moves can be planned, yet no left or right turns can be planned either, because of the two rudder damage cards. What should have been the correct way to deal with this.
Also this: The Fokker has short straight movement card that looks like a stall but is NOT marked as a steep manoeuvre. It looks very much like its an ordinary straight move. So can it be played as part of an Immelmann turn?
Bookmarks