Gentlesirs & Ladies,
I'd love any helpful feedback please.
I'm running a game in a few weekends time, wherein we may have 10 or so participants.
No-one, apart from me, has ever played before. I am extremely experienced - having
played once before... (With a mate & his 3 kids...3yrs ago...)
I'm going to keep it extremely simple & use basic rules only. No climbing, diving, special
damage or whatever. Yes, I know they add to the game, but it's not gonna happen. (Please
therefore refrain from telling me I'll be missing out on experiencing the game to it's fullest.)
I have told my boys & girls (all RPG gamers) that there will be a small prize for the winner...
& to adjudicate, we'll be using the following basic scoring & rules etc.
Points will be scored as follows:
Shooting down an enemy plane 3pts
Shooting at an enemy plane 1pt
Being shot down behind enemy lines -2pts } using the 'critical damage' cards someone
Being shot down behind your own lines -1pt } on this site posted. (Cool job by the way!)
Flying off the edge of the world (table) -1pt
In the event of a tie, the player on the winning side (if on opposing sides) will be
declared the victor. If both are on the same side, I will assign a winner based on
who looks more like Snoopy on the day.
Everyone will start in a Scout (what fighters were called back then). If you get shot down,
you will be allowed back, but not in the same plane…
The 1st person who gets shot down will come back in their side's strongest Scout, because
I shall feel sorry for them. The next person who gets shot down shall return in their side's
weakest plane, because you should know better by now. The 3rd shall return in a 2-seater
(if that's possible) & with a reconnaissance mission. After that, I'll decide at my whim…but
it'll generally be one of the mid-range planes if available & dependent upon player choice,
again if possible.
If we have an uneven number of players, anyone being shot down from the 'strongest'
side shall come back flying for the weaker side & so-on.
Missions.
All Scouts have the mission of shooting down as many enemies as possible. Entry points
onto the table decided by a d6, for left, center & right from your side of the front lines.
2-seaters will have a specific target to fly over & photograph. Doing this will require flying
straight for 2 moves in a row over the target…& may result in you being shot at for being
such an easy target. (I love you all honestly). Entry points onto the table decided by a d6,
for left, center & right…but target point by a d8 with a bias away from points on the table
directly opposite your entry. (e.g. For center entry = 1-3 left, 4-5 center & 6-8 right.)
So experienced WoG persons - what say thee?
The object of the afternoon is to have fun for my birthday. Do you think this'll do the trick?
Cheers - all answers (except those telling me to use the full rules) gratefully accepted. ;-p
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