For those of you who have operated zeps in combat - I have a couple of damage related questions, and I would be interested in knowing how you handle them - and why.
1. The Boom Card - do you use it, and what effect do you apply when it is drawn?
2. Damage Decks - For most of their useful service life it would be giving and receiving B Deck Damage. How many B Decks do you use, and how are they distributed? (do you have decks for Zeps and deck or decks for attackers, and how many of each) It seems that the ability to absorb so many points of damage means you will be doing a lot of shuffling back in. I am thinking you could have at lest two combined for the a zeppelin by itself, and a separate draw / probability pool for the attackers. Thoughts and experiences?
Let the wisdom and experience flowwww through you......
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