I came up with a dogfight generator, which combines a degree of strategy and randomness thereby making for some quite fun simple games.
The starting premise is a pre-agreed number of points and planes each. So for an early (1916) scenario my girlfriend and I used 160pts (using the point system here) and for a late war scenario (1918) we tried 300pts with up to three planes each. A variant would be no limit on the number of planes.
Each player starts with one plane & pre-allocates where to deploy them (we simply divided the map edge into zones: L1, L2 – centre – R2, R1). They also pre-allocate the zones & altitude at which reinforcements will arrive. The default altitude is three.
Then at the start of the next turn each player rolls 1D6:
1,2 = no reinforcements
3,4 = 1 plane in four turns’ time
5,6 = 1 plane in two turns’ time.
However, players can bid from their starting point allocation so that:
+25 points adds +1 to the die on the first reinforcement roll for that plane
+50 points adds +2 to the die on the first reinforcement roll for that plane
+75 points adds +4 to the die on the first reinforcement roll for that plane
+100 points allows the player to start immediately with two planes.
They can also bid for altitude (up to one level higher or one lower from a base level of three):
+25 points gives +1 level altitude
-25 points gives -1 level altitude.
Additional planes can either be directly flown or flown using the solo rules according to preference (the latter adds an additional random element).
So here would be an example 1918 game. The British and German players each have 300pts. The German player bids as follows:
Turn one:
Fokker DVII at altitude 1 R2 = 75pts (base cost 100 -25 for one less altitude level)
Fokker Dr.I at altitude 1 L2 = 160pts (base cost 85 +100 for immediate entry -25 for one less altitude level)
Reinforcements:
Fokker Dr.I at altitude 2 L1 = 60pts (85 base cost -25 for one less altitude level)
Total: 295pts
The British player bids as follows:
Turn one:
Bristol F2B Fighter at altitude 1 R2 = 86 (111 base cost – 25 points for one less altitude)
Reinforcements:
1. SE5a at altitude two R2 = 117 (92 base cost – 25 points for one less altitude + 50 points for +2 on the first reinforcement die roll)
2. SE5a at altitude two R2 = 92 (92 base cost + 25 points for +1 on the first reinforcement die roll – 25 points for one less altitude)
Total: 295 points
The game might then go as follows:
Turn 1: The German player deploys the DVII and the DR.I and the British player deploys his now slightly concerned Bristol F2B all at altitude level two in their respective zones.
Turn 2: The German rolls 1 & receives no reinforcements – verdamnt die!; the British player rolls 4 but because he spent +50 pts will get his first SE5a in two turns at altitude two in zone R2
Turn 3: The German player rolls 4 & receives his second Dr.I in four turns at altitude two in zone L1; the British player also rolls 4 & receives his second SE5a in two turns at altitude two in zone R2
Turn 4: The first British SE5a arrives at altitude two in zone R2
Turn 5: The second British SE5a arrives at altitude two in zone R2
Turn 6: no reinforcements
Turn 7: the German Dr.I arrives at altitude two in zone L1.
In this way because of their respective bidding (tactical choices) and the random element introduced by the dice roll the pendulum swings from the German, because of their high starting bid allowing a two plane deployment, to the British because of the combination of their bidding strategy and greater luck (randomness) with the reinforcement die.
The system seems to produce really fun games, which are well balanced (points) and have a random element leavened by bidding strategy. My girlfriend & I played one 285pt & one 300pt game yesterday. In the first, she selected four planes (Aviatik D1; Hannover CLII; Fokker DVII; & finally a Fokker EIII – a slightly strange choice ) & I had three (Bristol F2B B/B; SE5a; & another SE5a) – I won destroying all her planes but losing one SE5a and with the Bristol F2B almost certainly about to succumb to fire damage. In the second game she had a Hannover CLII; a Fokker DVII; and another Fokker DVII while I chose a Bristol F2B A/B and my trust two SE5a’s. I won this game slightly more easily losing only one SE5a (to an unlucky explosion – balanced by one of her Fokkers also dying from an explosion). Both games were excellent fun. We also played an early war 160 points scenario which was even closer with the British only narrowly & luckily winning with a badly damaged Nieuport 11 left.
Let me know what you think. Hope you find it fun & relatively easy to use.
Tom
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