I do realize I'm walking on thin ice here, please do not add any unnecessary weight.
I'm trying to something a little different. The basic game. Still use the 3 maneuver cards.
Firing: red dice
twin guns 4 dice
single gun 3 dice
change a die to a hit
Defence: green dice
fighters 2 dice
observation 1 die
multi engine aircraft 0 die
Vet and ace pilots can do an action: focus, evade, unjam or do a restricted maneuver. Rookies can never focus or evade.
Obs/gunners can: fire, bomb, photo or obs.
Turn order
Rookies: move first and fire last
Vets: move second and fire second
Aces: move last and fire first
One might ask why? This will help determine if the pilot will focus or evade.
Firing: use the B damage deck for hits and A damage for crits
after comparing dice if you have any hits take a card from the "B" deck.
If you take a critical take 2 cards from the "A" deck.
If a 0 card comes up resolve any specials (gun jams, ect) and turn the card face down. All face down cards are 1 point all face up are worth their printed value.
added Ace skills: this is where it can be a lot of fun.
change a blank to a hit
change a blank to an evade
can do two actions
can make an hit a crit
What can you add?
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