The Zeppelin Staaken's engines can be repaired by the mechanic/gunner by moving the mechanic from the machine gun role circle to the black connecting line at the end of one phase and then to the engine role circle the next phase.
Okay, he's there. Time to fix the engine.
Question:
Does it take a whole TURN (three complete phases from the BEGINNING of a turn before the first action phase to after the Fire step of the third and LAST phase)?
OR
Does it take only a whole PHASE (any phase) to attempt to repair the engine.
The reason for my question is that I suspect there is a typo in this section of the rule booklet that comes with the Zeppelin Staaken.
"Wings of War - Flight of the Giants" describes a whole TURN being required for the mechanic to sit in the engine role circle waiting to the END of the turn to draw the damage/repair card.
"Wings of Glory" in the booklet says he can repair the engine
"spending the whole PHASE to do so (as a whole PHASE is required, he must have moved to the gray circle in the PREVIOUS TURN"...(what!!??)
Also,
"At the end of the TURN, after the Fire step is completed, draw a "B" damage card."
This doesn't match. Whole Phase but at the end of the Turn?
I believe that the word "Phase" was erroneously used where the word "Turn" was before in "Flight of the Giants". In other words a typo. Mixing up the two time references.
So, this means that the mechanic has to get to the engine role circle at "some point" in a turn so he can START being in that role circle BEFORE the next COMPLETE turn BEGINS?
Or maybe it's not a word mix up typo and the time to repair was drastically shortened to a mere Phase with the "Wings of Glory" reprint of the rule?
Opinions on this will be most welcomed.
Bookmarks