After playing several games with the Diceless Solo Chart for WW2 one thing kept annoying me: The time I had to take to choose the maneuvers, randomize them, take one and then set the speed.
Another issue was that I couldn't find a good way to use the altitude rules with the chart.
Then.
Epiphany.
So I devised a good way to add everything together and add a bonus: the general direction of travel of the target plane. 90º forward, 90º left/right and 90º back. All this regarding the flying direction of the AI plane.
There are 3 decks.
First one regarding planes 1 or less rulers away from the AI plane (36 cards).
Second one regarding planes between 1 and 2 rulers away from the AI plane (36 cards).
Third one regarding planes 2 or more rulers away from the AI plane (24 cards).
The cards themselves rules if the player's plane is approaching or moving away from the AI plane.
The quality of the pilots is still ruled by almost the same set of ideas.
Below the decks.
Any thing unclear please do ask.
Mike: Visually the cards are a bit ugly. Feel free to edit them the way you want it.
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