Originally Posted by
Lord_Ninja
So I have a couple of thoughts on this.
When are the planes committing to battle in relation to their flight time?
Early? Late?
Early in the flight means more fuel alongside the drag. Count plane as overloaded
Late in the flight means the tank is empty or nearly empty, all there is is a drag penalty. Fighter isn't over loaded but maybe limit some of the other maneuvers such as steep side slips?
This will be important when deciding how hampered the plane is in flight.
Also why would the drop tanks be fixed?
I know that the Zero was designed being able to drop it's tanks from the ground up and I don't even know of any planes being equipped with tanks that couldn't drop.
A tank that can be dropped is an easy fix in relation to existing rules. Have two groups of fuel tokens, fighter is counted as overloaded as long as second group of fuel tokens is used. If second group of tokens is discarded than fighter loses overloaded.
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