Originally Posted by
Skafloc
Setup:
2 mats
Player
2pilots/crewmen thought dead are very much alive. Suffering from amnesia after their/his/ bad crash their captors could not ascertain their identities. Uniforms burned beyond recognition, and after a failed enemy attack had temporarily been thwarted their uniforms, what was left looked like an infantry uniforms.
However after two long months convalescing they managed to escape, make it to any enemy airfield and steal a 2 seater.
You start at 2 rulers in from one long edge of the playing area and you must make it off the other long edge.side.
AI
3 friendly scouts have spotted the sitting duck. Your 2 seater. And pounce for an easy kill. But wait, what's this ? A single enemy scout has seen you being bounced and is coming to your aid.
Use a clock method to set up. Roll a dive for all attacking aircraft and place accordingly. Roll a second d6 if odds place the aircraft 2 rulers distant from the 2 seater if evens 1 ruler.
Your dilemma, do you shoot your own aircraft down to escape or not?
Apologies for any spelling but I'm seeing double, on a pad with predictive text.
Dave if you could polish this up I'd appreciate it.
For your 2 escapees pick any of your crew previously shot down and killed or captured.
Bookmarks