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View Poll Results: How many WW1 planes do you handle

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  • 1

    15 17.44%
  • 2

    28 32.56%
  • 3

    15 17.44%
  • 4

    11 12.79%
  • 5

    3 3.49%
  • 6+

    14 16.28%
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Thread: WW1 - Number of planes handled

  1. #1

    Default WW1 - Number of planes handled

    I just received the pictures of a 8 planes WW2 fight over Malta, played in two. 4 planes each. Now I am curious: which is the maximum number of WW1 planes that you handle without problems? Similar poll in WW2 section.
    Thanks so much!

  2. #2

    Default

    I can play 6. I only found one opponent that can fly more than two without massive confusion. When playing solo I have up 10 planes on the board. It all about organization.

  3. #3

    LOOP
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    I often fly 6 planes when I do solomissions but have flown as much as 12 at the same time. It is as you say John, it is all aboute organization.

  4. #4

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    The most I've handled so far solo is 62 in a massive solo bun fight (to be seen here if you're interested) and I regularly play multiples in OTT. I've done sixes & eights head to head but with just two of us playing it took forever to play even a simple game. I find two the most comfortable in head to head games, more than that can get to be a chore so I'll vote 2.
    Last edited by flash; 01-12-2016 at 11:07.

    "He is wise who watches"

  5. #5

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    For WWI I prefer flying 1 plane with other live players. 3+ planes per player adds much to the confusion and slows down the game more than I like. Solo OTT games I like very much and some of the large battles with ~10-12 planes, 1 for me the rest AI.
    I should vote 1 or 2 for preference but chose 6+ since most of my gaming is in solo mode with many planes and I'm comfortable with that.
    62! Dave, you're a madman!

  6. #6

    Default

    Yikes. Flying that many sounds like work instead of play.

    I'm all for everybody flying one plane. It puts more skin in the game.

  7. #7

    LOOP
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    Quote Originally Posted by Sagrilarus View Post
    Yikes. Flying that many sounds like work instead of play.

    I'm all for everybody flying one plane. It puts more skin in the game.
    You get used to it. If I could choose I'd rather fly 1 or 2 but since I allmost allways fly solo it's the only way to fly more complex missions

  8. #8

    Smile

    I am comfortable flying up to 3 in games with other players but have played Solo Games with up to 9.

  9. #9

    Default

    A kette of 4 is the most I have ever managed.

  10. #10

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    Quote Originally Posted by Flying Helmut View Post
    A kette of 4 is the most I have ever managed.
    Kette were 3. 4 was a Schwarm. :)

  11. #11

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    Quote Originally Posted by csadn View Post
    Kette were 3. 4 was a Schwarm.
    Not in WW1 - this is a WW1 thread

  12. #12

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    i only like to handle one as it gives more of a piloting flight sim feel. more and i feel more like someone overseeing a plotting board at chain home defense command

  13. #13

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    1 per player in WGF. Up to 4 in a bomber formation where they keep formation and all use the same orders unless unable to due to damage. Usually 2 or 3 (depending on doctrine) in WGS, but 1 if they lack radios.

  14. #14

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    The most I like to run is 2, but only if I have to. I much prefer it if everyone just flies one plane. That way you have a vested interest in keeping it in the air!

  15. #15

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    2 at most. I have tried more but can't control properly

  16. #16

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    Max is 2 but only 1 multi engined bomber at a time.

  17. #17

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    I found Three is quite doable with little issues, 4 at a push but leads to errors, two are very easy.

  18. #18

    Default

    We so very rarely ever do anything but one plane each that I wouldn't even know how difficult it would be doing more. I may have done two once, and I don't think I'd ever even attempt more.

  19. #19

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    Eight is about the most I enjoy handling in solo games, although I have dome more.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  20. #20


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    I quite fancy playing a game with at timer where one player has one or two 'aces' and the other gets about eight planes, but not enough time to fly them well. Any orders that aren't given in time could be a damage card drawn and a die roll for the missing order. When four planes are lost the others rout.

    Would make for two very different game experiences for the two players!

  21. #21

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    3 planes is about all my small brain can handle.

  22. #22

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    From Mission 5 Over The Trenches Final Months Campaign:
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    3 Spad XIII, 3 Camels, 3 Nieuports
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    8 Fokker Dr1's
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    6 Camels, 3 Alb DvA, 2 Roland CII's
    See you on the Dark Side......

  23. #23

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    WW2:
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    2 pics of 4 Devastators, 3 Dauntless and 3 Wildcats
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    Being taken on by 2 Zeros and 1 Rufe
    See you on the Dark Side......

  24. #24

    LOOP
    Guest


    Default

    One way of flying multiple aircrafts is to fly them in a formation and letting them do the same moves. You somewhat criple the individual plane but you speed up gameplay and get more aircrafts in the air.

  25. #25

    Default

    I played the WW2 Pacific game using the online app. Used it for all the aircraft and it took about the same time as a normal solo game with only 5-6 aircraft.
    See you on the Dark Side......

  26. #26

    Default

    Quote Originally Posted by Flying Helmut View Post
    A kette of 4 is the most I have ever managed.
    Quote Originally Posted by csadn View Post
    Kette were 3. 4 was a Schwarm.
    Quote Originally Posted by Flying Helmut View Post
    Not in WW1 - this is a WW1 thread
    Dan-San Abbott discussed Luftstreitkräfte formations on The Aerodrome Forum in September 2001. The link to the thread (see post #3) can be found below, but I've also reproduced his response:

    Volker:

    If I may, I wish to make a correction, Rotte (element of two aircraft) is a term that came into use prior to WW2 by the Luftwaffe, I believe during the Spanish Civil War.

    The two formations in use by the Luftstreitkräfte in WW1 were: Kette (chain) and Schwärm (swarm). I have a translated document writen by Ltn Hasso von Wedel, Führer of Jasta 71 dated 12 August 1918 in which he illustrates and defines a Kette as an element of two aircraft flying in “duck flight.” No.1 leads and no.2 follows in close echelon and higher. Further he states in his instruction the no.1 aircraft attacks and the no.2 follows and protects no.1 from attack. Where there are 3 aircraft in close echelon, a Kette, no.3 protects no.2, no. 2 protects no.1. No.2 is Deputy leader and can also attack. Ltn. von Wedel terms 2 Ketten as a wedge, (keil).

    In the HANDBOOK OF GERMAN MILITARY AND NAVAL AVIATION (WAR) 1914 - 1918 issued by The Air Ministry. (A.1.2.) on page 62 From instructions on the use of pursuit flights by the OHL., footnote, *Schwarme = two or three chains. Ketten = three or four airplanes.

    Blauer himmel,
    Dan-San Abbott

    http://www.theaerodrome.com/forum/sh...ad.php?t=11146

  27. #27

    Setarius's Avatar May you forever fly in blue skies
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    I've done 10 planes, 5 per side in a WWI solo adventure, none were AI.
    I've done a 5 on 2 adventure flying 3 Stukas and a pair of 109s against a pair of Hurricanes operated by a friend.

    It took me about 3 hours to do the solo by planning each planes move so that I could get a shot just about every turn.

  28. #28

    Setarius's Avatar May you forever fly in blue skies
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    I've done 10 planes, 5 per side in a WWI solo adventure, none were AI.
    I've done a 5 on 2 adventure flying 3 Stukas and a pair of 109s against a pair of Hurricanes operated by a friend.

    It took me about 3 hours to do the solo by planning each planes move so that I could get a shot just about every turn.

  29. #29

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    For me, at the present time, one is enough.

  30. #30

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    Six a side is my preference, gives the feel of an aerial battle but still room to maneuvre (on a 6x4 table), but you do need to be organised to stop you mixing up identical card decks and assigning damage to the wrong plane in the heat of battle! Guys at my club used to mix cards so often i resorted to putting a unique symbol on the face side of each card deck to make it easy to reunite cards.

  31. #31

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    if you look at one of my AARs Dan, you might notice that I have sticky coloured microdots fixed to each deck for the same reason.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  32. #32

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    I've handled four once and ended up with a headache
    I can do 3 but only if they're all same type and make them fly like a lider with two wing men
    Two is the best

    Just one is boring

  33. #33

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    I prefer two planes per person with single engine aircraft. Heavy bombers, 1 per person unless the player is experienced, understands the victory conditions and wants to take two heavies. I've handled 4 planes myself before, but sometimes it seems more like wrok than a game.

  34. #34

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    I can fly 5+ at a time but find it really makes the game drag to a crawl when you've got to plan for more than 2-3 planes at a time - even if you're experienced, have a tight system for organizing your cockpit and maneuver deck, etc.

  35. #35

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    Our local WoG group (The Wright Flight chapter) has recently had as many as 10 players show up for our gaming sessions. So one plane per player works just fine. When someone gets shot down, they sit out for one turn, then come back in with a fresh aircraft. Works well and is a lot of fun.

  36. #36

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    For WW1 I feel it has to be only one plane per player. However hard you try it is impossible to lose that knowledge of what the other planes are doing. There were no plane to plane radios to give that knowledge and whilst the best aces may have seemed to have supernatural abilities it was the sort of thing that you get from a good (or lucky) player. Playing more may give a bigger game but it must lose the authenticity that is one of the great features of the game.

  37. #37

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    For me both WoG games shine with 1plane/player personal system. It is a genuine multiplayer. Planning moves in advance is not fun when you have to manage more than 1 plane IMHO (with the exception of solo gaming). I tried it several times and got more headache than gaming pleasure. Promised myself never trying that again. On the other hand, X-Wing with one move planning is easily managable with multiple machines on both sides - for two players.
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  38. #38

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    Although I agree with the one man per plane sentiment, having a wingman was a norm for most pilots, either having one or being one.
    The standard orders for the wingman would be to stay with the experienced pilot, so at our scale the wingman would follow the leader by a split second or two, so for me anyway, having a bit of a knowledge of what one plane is doing is explained away by this.
    So I am quite happy to fly handleing two aircraft.

  39. #39

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    Quote Originally Posted by Boney10 View Post
    Although I agree with the one man per plane sentiment, having a wingman was a norm for most pilots, either having one or being one.
    The standard orders for the wingman would be to stay with the experienced pilot, so at our scale the wingman would follow the leader by a split second or two, so for me anyway, having a bit of a knowledge of what one plane is doing is explained away by this.
    So I am quite happy to fly handleing two aircraft.
    Perfectly true. However having a separate brain in the wing man's plane meant that his "following" was always with a slight delay, and subject to misinterpretation. I've never seen someone play more than one plane who was able to resist the omniscience that goes with it.

  40. #40

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    I manage to command a max. of two scouts or fighters per game, but prefer to command only one, to get the maximum Performance of the planes, maneuverability, guns, etc.

    I can handle more planes if those are bombers with a designated target or goal they have to reach.
    Voilŕ le soleil d'Austerlitz!

  41. #41

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    I usually find that once battle is joined the Wingman is too busy dealing with local threats to worry about what his leader is doing.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  42. #42

    LOOP
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    I often manage 6 planes in soloplay (3 vs 3) It is tricky not to use the fact that you know your opponents move but I try to focus on what is best for the individual aircraft. AI is better but more timeconsuming. When playing other players, 2 planes are the maximum (maybe 3). It's all about gameflow.

  43. #43

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    Quote Originally Posted by Mike White View Post
    For WW1 I feel it has to be only one plane per player. However hard you try it is impossible to lose that knowledge of what the other planes are doing. There were no plane to plane radios to give that knowledge and whilst the best aces may have seemed to have supernatural abilities it was the sort of thing that you get from a good (or lucky) player. Playing more may give a bigger game but it must lose the authenticity that is one of the great features of the game.
    Pilots talked about tactics all the time. They practiced formation flying. I like the furballs and find one on one to be very boring. But, to each his own.

  44. #44

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    By the late war, the day of the solo hunter was pretty much over. The number of aircraft on both sides had increased tremendously and the essentials of modern fighter tactics had been developed.

    I personally derive great pleasure from attempting to execute realistic tactics (drag and bag, boom and zoom, etc.) within the game and controlling multiple aircraft at once doesn't bother me in the slightest from a historicity standpoint.

  45. #45

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    As a newcomer, I have certainly found this to be the case. We usually play 2 on 2, flying a plane each. That is quite complex enough, we still seem to manage plenty of overlaps and near collisions!

  46. #46

    Default

    Maybe this might be a poll but...

    Do most people flight in head to head death matches or scenarios?

  47. #47

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    Quote Originally Posted by Ken at Sunrise View Post
    Maybe this might be a poll but...

    Do most people flight in head to head death matches or scenarios?
    I prefer to have an objective-based scenario serve as a framework for most air combats, rather than a basic head-to-head death match... though they do have their place.

  48. #48

    LOOP
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    Quote Originally Posted by Ken at Sunrise View Post
    Maybe this might be a poll but...

    Do most people flight in head to head death matches or scenarios?
    I do a little of both. 40% dogfight, 60% scenarios. Scenarios are much more fun. I use dogfights to learn tactics and how to fly different types of aircrafts against different opponents. And it's the only way the kids wants to play.

  49. #49

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    I would put my scenarios vs Dog Fights at about 50/50. Mostly it depends on the circumstances.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  50. #50

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    Quote Originally Posted by surfimp View Post
    By the late war, the day of the solo hunter was pretty much over. The number of aircraft on both sides had increased tremendously and the essentials of modern fighter tactics had been developed.

    I personally derive great pleasure from attempting to execute realistic tactics (drag and bag, boom and zoom, etc.) within the game and controlling multiple aircraft at once doesn't bother me in the slightest from a historicity standpoint.
    You wrote it so much better than I did!!!!

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