Ares Games

View Poll Results: How many ww2 planes do you handle without problems?

Voters
61. You may not vote on this poll
  • 1

    4 6.56%
  • 2

    21 34.43%
  • 3

    14 22.95%
  • 4

    10 16.39%
  • 5

    1 1.64%
  • 6+

    11 18.03%
Results 1 to 37 of 37

Thread: WW2 - How many planes do you manage?

  1. #1

    Default WW2 - How many planes do you manage?

    I just received the pictures of a 8 planes fight over Malta, played in two. 4 planes each. So I ask: which is the maximum number of planes that you handle without problems?
    Thanks so much!

  2. #2

    Default

    I voted for 3, seems to be the number I can manage. If everyone is well versed in the game I could maybe (haven't tried yet) manage one or two more. Once everyone knows all the rules and is focused on the game it gets easier to just manage your own aircraft.

  3. #3

    Default

    I voted for 6+ as the solo campaigns I've dabbled in tend to result in a considerable number of kites on the table at one time. I think my largest game included 15 or so... though there may have been closer to 12-13 on the table at any one time.

    http://www.wingsofwar.org/forums/sho...702#post205702

    If playing H2H rather than solo, I'm probably most comfortable in the range of 3-4 kites at a time.

  4. #4

    Default

    1 if only possible, trying to omit handling multiple planes.
    Tried to handle more several times, but it was - maybe not a headache - but not fun.
    It is more possible and much easier in solo play however. But when it comes to confrontation with other players the fun factor is lost, as do the maneuver cards somehow.
    When only 1 real opponent is present I would rather go for a 1:1 dogfight than being forced to handle a group of planes.
    To me WoG is a game for players flying individual planes, a RPG kind of play.
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  5. #5

    Default

    I have handled 3 at once.

  6. #6

    Default

    Quote Originally Posted by fast.git View Post
    I voted for 6+ as the solo campaigns I've dabbled in tend to result in a considerable number of kites on the table at one time. I think my largest game included 15 or so... though there may have been closer to 12-13 on the table at any one time.

    http://www.wingsofwar.org/forums/sho...702#post205702

    If playing H2H rather than solo, I'm probably most comfortable in the range of 3-4 kites at a time.
    Fair point, solo games can see more planes on the table. For me I still usually operate fewer than 6 and let the AI controls decide the other plane's maneuvers. Less pressure when playing by myself to keep the game running smoothly too can allow for more planes.

  7. #7

    Default

    Depending on the day, not even one.

    I have done many on solo games, and up to 20 attempting an animation project. Fun becomes a chore when you start loosing track of your planes' individual role/plan. The more complex the scenario, the harder it is to keep track of the planes. AA, special damage tracking, pilot skill levels, ace skills, mission objectives (beyond "shoot down enemy planes), all contribute to the mental workload, and ratchet down the fun.

    So, it depends?
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  8. #8

    Default

    Quote Originally Posted by Nightbomber View Post
    But when it comes to confrontation with other players the fun factor is lost, as do the maneuver cards somehow.
    When only 1 real opponent is present I would rather go for a 1:1 dogfight than being forced to handle a group of planes.
    To me WoG is a game for players flying individual planes, a RPG kind of play.
    This is a fair point, Andy... you'll get no argument from me. 1 plane per player is certainly the best way to go. The RPG element works nicely if you can fold your 1v1 battles into a campaign...

  9. #9

    Banned



    Blog Entries
    42
    Name
    [CLASSIFIED]
    Location
    [CLASSIFIED]
    Sorties Flown
    3,127
    Join Date
    Feb 2015

    Default

    Christopher I totally agree with your RPG-related comment relating to campaigns and missions - especially when there is to be an AAR attached to the mission.

    Voted three as that is my average for Solo / Solitaire play. When playing an opponent I have only ever handled two single-engine types. The main thing though is that everything stays manageable when it comes to playing multiple bombers and enjoyable overall.

  10. #10

    Default

    I voted 6+ as with the solo gaming side you can have quite a flock of birds in the air. FTF I've done 6+ once but prefer one. Like Andy, its better to be able to concentrate on your one plane RPG-like. With multiple planes you don't have to be as careful. Two is probably a good number in WW2, one always has to have a wingman!
    Last edited by Teaticket; 01-12-2016 at 11:11.

  11. #11

    Default

    A 'vic' of 3 Hurricanes is the most I have managed.

  12. #12

    Post

    As indicated in the WW1 section I prefer less than a max of 3 for enjoyment but have handled many more in Solo Campaigns.
    One thing that helps in WW2 games is to fly two identical aircraft as wingmen & use the same maneuver cards for both until combat is joined.

  13. #13

    Default

    3 at most and only when forced to . 2 is a comfortable limit. Even then get mixed up some times

  14. #14

    MattG's Avatar
    Users Country Flag


    Name
    Matt
    Location
    New York
    Sorties Flown
    23
    Join Date
    Jan 2016

    Default

    I have managed 3 but I think you lose something by going it. I like the realism of not knowing what the other pilot is going to do, be it friend or foe. We used to play that you could hand signal friends but not talk about maneuvers during the game

  15. #15

    Default

    I have found that when I play more than two planes, my rate of play slows considerably. I like playing pairs of planes. They do work together, but I chalk up that advantage to the pilots used to working with each other. I also like flying two planes in a scenario because it does provide me with a second chance if I draw a boom! card.

    I will, however, second Andrzej's comment about the roleplaying aspect of flying one plane. I know that one plane is my only shot at staying in the game.

  16. #16

    Default

    Max I have handled in WW2 is two as a combat unit.
    I have used a mass base for bombers, it was three He111 all flying in formation.

  17. #17

    Default

    Quote Originally Posted by Nightbomber View Post
    1 if only possible, trying to omit handling multiple planes.
    Tried to handle more several times, but it was - maybe not a headache - but not fun.
    It is more possible and much easier in solo play however. But when it comes to confrontation with other players the fun factor is lost, as do the maneuver cards somehow.
    When only 1 real opponent is present I would rather go for a 1:1 dogfight than being forced to handle a group of planes.
    To me WoG is a game for players flying individual planes, a RPG kind of play.
    I agree. Usually I play with one plane each, identifying myself with the pilot, and I oinly handle two when playing alone against two opponents in a 3 players session or when we play in two - I find the game with 4 planes in total more interesting than the ones with two, both for dogfights and for specific scenarios with special missions.

    In any case, it is interesting to know the limits you find in the game, especially when thinking to the use of a points system to form equivalent squadrons.

  18. #18

    Default

    As the majority of my games are solo it can be 6+ most of the time. Current OTT mission has 11 planes and a couple of surface ships to handle.
    Trick for me s to take my time playing the mission and choosing 1 or 2 planes as non AI.


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  19. #19

    Default

    2 fighters is the maximum.

    You loose a lot of thrill if you command whole formations and the planes don't get the attention they need.

    ...and it takes a lot of time to handle and plan more then 2 fighters.


    But you have to differ between fighters and managing bombers or bomber formations.

    I remember a game at Origins 2014 when I was in command of all 4 Stukas in a BoB mission. That wasn't a problem to handle.
    Attached Thumbnails Attached Thumbnails DSCF8048.jpg  
    Voilŕ le soleil d'Austerlitz!

  20. #20

    Default

    Again like WWI no more than six, although I have flown ten in Solo missions.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  21. #21

    Default

    I have managed 3 planes. But I prefer 1 or 2. Two is good to keep the game going longer if it is a scenario. I voted 2.
    But the nice thing in a scored game you can regenerate a new plane after one turn has passed. So making it easy to just fly one. This would be for large groups of say 8 to 10 players.

    Thomas

  22. #22

    Default

    Fighters lacking radios - 1
    Fighters with radios - 2
    Fighters that flew in groups of 3 - 3 (using same orders)
    Bombers in formation - 4 (using same orders)

    Usually 2, leader and "loose" wingman keeping his tail guarded.

    Using more leads to the "telepathic superman" syndrome with too much co-ordination.

    The most I've ever been able to control was a group of 3 He-111s in formation (1 set of orders) plus 2 Bf-109Es (1 set each). It slows the game down.

  23. #23

    Default

    I voted 6+ but only because I set up ma BoB game for 8 players and due to many unforeseen circumstances only 3 of us turned up. I found myself handling 4 x JU88's, 2 Squadrons of 3 x ME 109's and 2 x ME 110's. It's doable but very time consuming. I think we managed around three moves in just under two hours. But they do say "needs must when the Devil drives" so I did. With hindsight it would have been more sensible to reduce the number of aircraft in the scenario but that would not then have played how I designed it go.
    Hectic but fun for me and the typical 90% boredom 10% terror for my British opponents. I did lose most of th e escorts but th 88's did bomb London and two of them made it home. The brits lost 3 or 4 Spits and a couple of Hurricanes.

  24. #24

    Setarius's Avatar May you forever fly in blue skies
    Users Country Flag


    Name
    Dale
    Location
    Kentucky
    Sorties Flown
    1,685
    Join Date
    Sep 2009

    Default

    The most WGS planes I've flown is 5, 3 Stukas and 2 109s. I flew the Stukass in formation until right before their bombing run then went from there. The 109s were free flight the whole game.

  25. #25

    Default

    I usually fly 3 or 4 while lil GR flies 2.

  26. #26

    Default

    13 for WGS. 10 US v 3 Japanese. (Posted pics in WW1 section by mistake).
    See you on the Dark Side......

  27. #27

    Default

    I am primarily playing solo so time becomes an issue for me at a certain point since I am also rolling dice and consulting charts to move the AI planes around. My preference is two planes because I like to have a wingman. If I ever get into a Massive Multiplayer I would probably want to only manage one.

  28. #28

    Eserchie
    Guest


    Default

    3 planes, but only two fighters. A bomber doesn't manouver around as much, and is easily distinguishable from the fighters escorting it. If i try and fly three fighters, once they are tangled up in combat, sooner or later I mix up which aircraft is which, either dropping damage on the wrong plane, moving the wrong plane, or most commonly just planning a manouver which would make perfect sense for one of the other aircraft, but is just stupid for this one.

  29. #29

    ttakata73
    Guest


    Default

    My friend and I played with 4 planes to learn the game, but found it boring without group tactics.
    So then we tried 12 planes each and it took maybe 3 hours to play, but this was ignoring elevation and advanced rules.
    We also start the planes close to each other so chaos begins within 3 moves.
    Here's a pic of our last game start on my 2 meter long table; I split my planes into the 2 top groups and beat my friend who chose to split into the 3 bottom groups.
    We had 2 bomb targets in the middle but soon realized our bombers were too far away at the start (~25cm=1 foot) and some were taken out before reaching the targets.

    I wish there was an electronic version of this game.
    It would be so fun to play people online with more planes.
    Attached Thumbnails Attached Thumbnails 2016-12-19 19.21.20.jpg  

  30. #30

    Default

    That looks like quite the game!

  31. #31

    Thumbs up

    I voted two, but it was close. I've played three planes before with no problems other than I have more fun playing the game; the fewer planes I have. Given the choice between 2 or 3 planes, I'd rather play 2.

    Having said that, if its just two players, 1 v 1, I like playing the game with two planes each as opposed to just one plane each. I've never managed to get a four player game, but I would easily say that a four player game, each player with a single plane, would be the best.

    Cheers

  32. #32

    Default

    I usually play 2-3 but I've played up to 4 with no problems, I usually run out of table real estate for my cards before I run into keeping plane dashboards organized.

  33. #33

    Default

    It looks like there may be a preference difference in playing multiple planes when looking at WW1 vrs WW2.

  34. #34

    Setarius's Avatar May you forever fly in blue skies
    Users Country Flag


    Name
    Dale
    Location
    Kentucky
    Sorties Flown
    1,685
    Join Date
    Sep 2009

    Default

    Since responding to this poll, I have done 5 planes, 2 fighters and 3 bombers, in WGS against a live opponent, and 10 in a solo mission which saw 6 fighters and 3 Stukas and 1 HE111. And 30 in WGF, a solo mission in the OTT Campaign. Now the WGF were AIs but, you still had to move them..
    Even though planes are AI you still have to move them, so I consider that controlling them.

  35. #35

    Default

    I voted 6+ - but like Dale, that was solo using a modified version of Black Ronin's chart.
    12 altogether:
    2 Bf109
    2 Me110
    2 Ju87B
    4 Spitfire
    2 Hurricane

    Live I think I could do 4.

  36. #36

    LittleDogma
    Guest


    Default

    So far, I only can manage with two aircraft. One day, I would like to try to control three aircraft in one big air battle over the Channel or England.

  37. #37

    Default

    I have managed fourteen airplanes, but the other players had to wait for me to plan all of them.



Similar Missions

  1. WGF WOW Planes for sale. And a pair of promo planes.
    By Madboyo in forum Sale/Trade/Wanted Classifieds
    Replies: 3
    Last Post: 11-30-2014, 06:40
  2. German planes vs Americans planes, played by Americans living in Germany
    By Air Battle Mgr in forum WGF: After Action Reports
    Replies: 17
    Last Post: 05-23-2013, 14:56
  3. Da Planes!!!!!! Boss!!!! Da Planes!!!!!
    By The Cowman in forum Officer's Club
    Replies: 23
    Last Post: 12-01-2012, 18:59
  4. How Many Planes Can One Person Manage - Trial Results
    By hoady02 in forum WGS: General Discussions
    Replies: 16
    Last Post: 09-22-2012, 06:08
  5. WW1 Bi-Planes & Tri-Planes Airshow
    By richard m schwab in forum Officer's Club
    Replies: 0
    Last Post: 06-26-2011, 05:18

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •