I read about "Zoom Climb" in a number of articles, anybody got a three card maneuver pls
I read about "Zoom Climb" in a number of articles, anybody got a three card maneuver pls
Have a look here Dan, Ezekial (Gallo Rojo) wrote some house rules on this exact subject !
If you Advanced search boom&zoom by Gallo Rojo you will find other threads he has created on this matter too.
Sapiens qui vigilat... "He is wise who watches"
Thanks flash, your posts and pic have had a big impact on my group, thanks again
Glad to help - Happy new year !
Sapiens qui vigilat... "He is wise who watches"
Hi Dan!
As Dave said I've proposed a house rule some times I call 'zoom climb' and some times I call 'over-climb'. You may find a longer description at the House Rules Subforum, but I can give you a summary here
Over-climb is a 3 cards maneuver that mirrows the official over-dive
over-dive: STALL - DIVE (loose an altitude level) -- STRAIGHT (loose a 2nd altitude level)
over-climb: STRAIGHT -- CLIMB (earn a climb marker) -- STALL (earn a 2nd altitude marker)
If you're playing with the optional rule of shooting and speed, where if a plane is beign shooted at during the DIVE-STRAIGHT parts of over-dive it can dogge a damage card (see game manual) because it is a fast moving target, you can mirror that too in the over climb: if a plane over-climbing is shooted at during the CLIMB-STALL part of the over clim all (non zero) damage take a +1 penaly -- sice the plane is moving slowly
So, in an over dive the plane beggins loosing speed (representdd by the STALL card) and then performs a nose-dive (represented by the DIVE and STRAIGHT cards loosing two altitude levels in a row), in the over-climb the plane begins by winning speed (represented by the STRAIGHT card and then takes a steep climb, represented by the CLIM & STALL cards and wins two climb markers in a row)
The house-rule maneuver is intended to help re-creating actual live boom&zoom tactics used on late WWI by some planes such as SPAD S.XIII and SE5 and more widely on WW2, where a fighter that dives into attack earns momentum (the boom) and then trades speed per altitude for a steep climb (the zoom) and attack again from above
When I play I dont allow two seaters to do the over climb, only fighters. You can also beef up certain structurally sound fighters known for using boom&zoom tactics such as SE5 and SPAD allowing them to use the 3rd maneuver in the over-dive as the first maneuver in the over-climb: STALL-DIVE-STRAIGHT-CLIMB-STALL, saving one STRAIGHT maneuvre
Hi Dan!
As Dave said I've proposed a house rule some times I call 'zoom climb' and some times I call 'over-climb'. You may find a longer description at the House Rules Subforum, but I can give you a summary here
Over-climb is a 3 cards maneuver that mirrows the official over-dive
over-dive: STALL - DIVE (loose an altitude level) -- STRAIGHT (loose a 2nd altitude level)
over-climb: STRAIGHT -- CLIMB (earn a climb marker) -- STALL (earn a 2nd altitude marker)
If you're playing with the optional rule of shooting and speed, where if a plane is beign shooted at during the DIVE-STRAIGHT parts of over-dive it can dogge a damage card (see game manual) because it is a fast moving target, you can mirror that too in the over climb: if a plane over-climbing is shooted at during the CLIMB-STALL part of the over clim all (non zero) damage take a +1 penaly -- sice the plane is moving slowly
So, in an over dive the plane beggins loosing speed (representdd by the STALL card) and then performs a nose-dive (represented by the DIVE and STRAIGHT cards loosing two altitude levels in a row), in the over-climb the plane begins by winning speed (represented by the STRAIGHT card and then takes a steep climb, represented by the CLIM & STALL cards and wins two climb markers in a row)
The house-rule maneuver is intended to help re-creating actual live boom&zoom tactics used on late WWI by some planes such as SPAD S.XIII and SE5 and more widely on WW2, where a fighter that dives into attack earns momentum (the boom) and then trades speed per altitude for a steep climb (the zoom) and attack again from above
When I play I dont allow two seaters to do the over climb, only fighters. You can also beef up certain structurally sound fighters known for using boom&zoom tactics such as SE5 and SPAD allowing them to use the 3rd maneuver in the over-dive as the first maneuver in the over-climb: STALL-DIVE-STRAIGHT-CLIMB-STALL, saving one STRAIGHT maneuvre
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