I have a problem with the "4 Zone - 1 Chit/Zone" idea. With the Glorious (and other ships, I would assume), there were multiple mounts capable of firing to the sides, at least. Again, we come to balance, and attempting simplicity.
Yes but they can fire out to 3 range rulers. So scenario rule dependent you are going to get around 10-12 shots in at slow speed and around 6-8 at fast.
But, if a swarm of planes were inbound, then the 8 guns on a side of the carrier would be much less effective, and the damage to the planes could be less than lethal, but some damage should ensue. One chit per arc doesn't do it for me in either a single plane scenario, nor an multi-plane scenario.
For a single ship action and playing yours at 1/200 scale I would use every gun. However I am predominantly talking 1/1200 ships and more than 1. We had 15 merchant ships and 12 naval ships from destroyer, cruiser, battleship and carrier class on 1 table for OP Pedestal. Try working out every single gun firing there.
Perhaps something like a D chit for singles, going down to B chits for multiple planes, depending on defending guns? There are zeros in both, but there is nasty damage in the D set, if a good chit is draw. My math may not be very good on the odds, with this, as I'm not too familiar with the damage chit distribution. Only count damage on a special, or something?
I am listening and taking heed of all points raised. However I need to proceed further. So if anyone wants to try these out, then PM me and I'll send you a set to trial.
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