Originally Posted by
csadn
Same here -- I even still have the _Space:1889_/_Richthofen's War_ crossover rules I came up with. WW2 runs into the usual problem of "the airplanes are too damned fast"; I had to go full-custom for those. (For purposes of this article: "Airplane" or "aircraft" refers to a heavier-than-air powered unit; "flyer" refers to the cloudship/aerial gunboat as seen in _S:1889_.)
The main problem for WW1 is: Aside from bombs, WW1 acft. could not carry firepower heavy enough to affect even moderately-armored flyers (MGs all have Penetration 0; unless the flyer is unarmored, forget it); the most an airplane could do is spot for the gunners of a flyer. So, one ends up playing two separate games at one, rather than having real interaction between them.
WW2 has the same problem as Reality: By now, the acft. are powerful enough, and fast enough, that a flyer can neither run away nor avoid being "fuzzy-wuzzied" by massed air power. (B-25G and H, anyone?) So the flyers don't get to be anything besides pop-up targets for the acft. -- and that being so, there's not much point to including them to start with.
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