Has anyone attempted to put strong winds into the game? I guess it could be played as an unknown movement card after several rounds to blow you off course..... maybe this could be part of a game system that throws wrenches at all players. Wind gust, fuel issues, birds, rain etc.... played in the form of a card drawn from a deck based on a dice roll that tells you when to put the card into play....or does it sound like a big pain in the arse?
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