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Thread: Gencon 2015 AAR Report: Battle over Margate

  1. #1

    Default Gencon 2015 AAR Report: Battle over Margate

    The scenerio:

    Scenario 2: HMN1576939 German Bombing raid on England, July 7 1917.
    Captain Kleine, commander of the England Squadron, has given the order for the raid to start at 8 in the morning. 24 Gothas are to take flight. Your mission is this, break off of the main formation with three bombers and attack Margate. There are several factories working for the war effort. As a tactical diversion from the main target of London, obliterate them and return home.

    Scenario 2: HMN1576939 Defense of Margate, July 7, 1917
    The RNAS has found out that three bombers have broken off of the formation headed for London and are now headed towards Margate. The RNAS has scrambled fighters to intercept. Stop these bombers from bombing the factories in Margate.


    The AAR:

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    The battle over margate, I had designed with 9 defenders, and three gothas. 4 of the defenders were coming from other Aerodromes, so these 4 were set up to come out of the clouds and drop into the battle 3 rounds in. I have directional dice to show what direction they drop in facing. a cool idea for sure. However, I was 4 people short, so the first four who died would take up one of the four to come in later.

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    Before the game, this was the shot from the Brits side. The bombers are a long way off.

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    And a shot from the Gotha's side...

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    The game has begun, the bombers moving into position for the bombing run on the first target.

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    The players setting up their moves.

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    The bombers are set up for their attack run.

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    After a fierce attack run, the bombs have all missed their target. Two hit the coal pile of the power plant, but the plant remained intact.

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    The bombers move on the second target... Notice two bombers are on FIRE

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    One unlucky Brit got too close to two bombers shots and was riddled until only bits of broken wood rained down. Bombs rain down towards their target!

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    Hit, you can almost see the building tear apart from the bombs hitting it!

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    A successful run! Four good solid hits on the rail yard. Mission completed.

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    A shot from the camel takes out one bomber as they turn for a second attempt on the coal plant.

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    At this point, only two defenders remain to stop the bombers.

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    Make that none. The last defender is taken out.

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    The aftermath as the two bombers fly home, empty of their payload. The coal plant survived, with minor damage. They needed two hits on the plant, best to get one onto the plant itself.

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    The rail yard was hit with major damage, a successful target obliteration.


    Another fun game. enjoyed by all. I hope to hit gencon next year and do some more games on my maps!

  2. #2

    Thumbs up

    Hummm 3 Gotha's are a tough nut to crack.
    How many defenders were there?

  3. #3

    Default

    The battle over margate, I had designed with 9 defenders, and three gothas. 4 of the defenders were coming from other Aerodromes, so these 4 were set up to come out of the clouds and drop into the battle 3 rounds in. I have directional dice to show what direction they drop in facing. a cool idea for sure. However, I was 4 people short, so the first four who died would take up one of the four to come in later.
    As noted, we started with 5 defenders on the map, and then John had random sectors for the other 4 to "drop out of the clouds" with an orientation determined by die roll. I ended up piloting two aircraft since I started with Coppens Hanriot D.1 and got drilled by one of the Gothas, but only after setting it on fire, so the sacrifice was worth it. Since we were short a player, I got to come back (as a zombie pilot? ) in a Camel, which was much more fun, and set another one on fire.This was a great scenario played on a beautiful map created by John. He did an awesome job as game master, and it was a very well conducted event.....kudos to him for putting this on!

  4. #4

    Default

    Quote Originally Posted by gully_raker View Post
    Hummm 3 Gotha's are a tough nut to crack.
    Extremely tough! Even against 2:1 odds, the bombers stand a good chance of getting through... unless, of course, the gods of war throw in with the defenders and award them with a number of BOOM cards!

  5. #5

    Default

    Nice action. Nice to see the bombers win for a change! Looks like everyone had a great time.
    See you on the Dark Side......

  6. #6

    Default

    Thanks Bob. Great meeting some fellow Aredromers...

    I definitely think that if the other four who signed up would have played, the bombers would have had a much harder time at it.

  7. #7

    Default

    Bravo John - the map looks stunning and the action more so - well done that man
    Still say you should have bombed Faversham powder mills though !

    Sapiens qui vigilat... "He is wise who watches"

  8. #8

    Default

    Great map - thanks for posting!

  9. #9

    Thumbs up

    Quote Originally Posted by skystalker View Post
    As noted, we started with 5 defenders on the map, and then John had random sectors for the other 4 to "drop out of the clouds" with an orientation determined by die roll. I ended up piloting two aircraft since I started with Coppens Hanriot D.1 and got drilled by one of the Gothas, but only after setting it on fire, so the sacrifice was worth it. Since we were short a player, I got to come back (as a zombie pilot? ) in a Camel, which was much more fun, and set another one on fire.This was a great scenario played on a beautiful map created by John. He did an awesome job as game master, and it was a very well conducted event.....kudos to him for putting this on!
    Thanks for the extra info Bob. Great work to set two of the Bombers on fire.

  10. #10

    Default

    Nice to see the action from this mission John.
    those bombers did a fine job and they always look so good on the table.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  11. #11

    Setarius's Avatar May you forever fly in blue skies
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    Dale
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    Default

    Excellent scenario. Very nice map as well.

  12. #12

    Default

    Great to see your new map in action. Looking good!

  13. #13

    LOOP
    Guest


    Default

    Those targets are just stunning!! Great action, great AAR.



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