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Thread: OTT Early Doors mission 14 - 14th February 1917--Retrieve the Spy!

  1. #1

    Post OTT Early Doors mission 14 - 14th February 1917--Retrieve the Spy!

    Historical Background

    British & French HQ's have been made aware via Recon photos of great German activity some miles behind the current front lines.
    There are indications of new strong points, bunkers etc being built but there is no indication of the purpose of this activity which in time will become known as the Hindenburg Line!

    The Mission

    The French have sent a spy to discover more about this activity & if possible the purpose & if Allied forces need to take early action.
    A message has been received that the Spy is ready to be extracted but is waiting in a Village behind the German Lines but in the British sector. Therefore the Bulldogs have been tasked to send a 2 seater to pick up the spy from the village. The mission must be accomplished as soon as possible after dawn.

    The Set Up

    Ideally the two original Nexus Games Mats as there is a village in the right third of the East map.
    If you do not have access to these mats then either use the new Ares mats with a suitable road in the appropiate section of the Country Mat.
    Otherwise a 5ft X 4ft area will suffice with a road as described.

    The Scenario is designed around Zoe Brain's Simplified Altitude rules where a Dive card looses 2 Altitude pegs & a climb card gains one peg. All Aircraft start at Altitude Level 4!

    The Allied forces will be a suitable 2 seater such as RE 8 or 1 1/2 Strutter accompanied by two B firing scouts available in Feb 17

    The German defenders will be 3 x Albatross D.III's or a mix of D.II's & III's

    The British 2 seater will fly to the pick up point with only the pilot & will start the Mission at 1/2 rulers length from the halfway point of the gaming surface in the centre of the area. The two scouts will start one half ruler length behind the 2 seater & one ruler length apart.
    (see diagram)

    Click image for larger version. 

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    Two of the German Aircraft will set up on the edge of the mat as shown below.

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    The third German Aircraft will set up at the far corner of the Eastern (German side ) mat furthest from the village & road.

    You will need to fly the 2 seater to enable it to land & take off from the village road. Once back at level 4 you will then use AI to return to the safety of British Lines. One British Scout may also be flown by yourself. All other Aircraft are to be flown by AI
    To land the 2 seater you must use the cards as shown below. You will already have dived to level 2 by this time.

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    Once on the ground the spy & villagers will turn the Aircraft ready for takeoff.

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    You will then play the cards shown below to take off & reach level One. Continue to climb until you reach level 4!

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    The Pilot will not be able to fire the front gun on the 2 seater whilst attempting to land or take off.
    He will not be able to fire it until he reaches Level 2 after takeoff. The spy cannot fire the rear gun until level one is reached.

    The German Aircraft can shoot at the 2 seater during landing, on the ground or take off but must be at no higher altitude than level two & can only shoot as if at long range.

    Achieving Victory

    The British forces achieve Victory if the Spy returns to base or survives a crash landing in British territory which is 1/3 of the distance from the British edge of the mats.

    A German Victory is achieved if the Aircraft is shot down in German Territory or the Spy is killed in the Air (two wound cards required)

    Please ask if you have any queries regarding the mission!
    Last edited by flash; 06-25-2015 at 22:48. Reason: Title adjustment

  2. #2

    Default

    Only one question Baz - how do you suggest we play the AI with regards to altitude (when / how to convert manoeuvres into dives / climbs).

    Looks like an interesting mission (and I do have access to the original mats )

  3. #3

    Default

    This looks great Baz, it will be quite hairy for the RE8 I think - just as it should be !
    I'll be using my own altitude rules but for those who are going to use standard rules can you explain further about the altitude levels you're using - I'm only asking as the Harry Tate has a climb rate of six so just to get to level one after take off will take a further five game turns... or do you have a different intention ie a peg or level per altitude chit gained ?

    As this is a bit previous can I also ask that no ARR before July 1st please chaps - some of June's still to come.

    Sapiens qui vigilat... "He is wise who watches"

  4. #4

    Default

    Looks like an interesting mission to me Baz.
    Very open ended as regards strategy for extracting the spy.
    How good is the Frenchman with a machine gun?
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  5. #5

    Default

    Quote Originally Posted by flash View Post
    This looks great Baz, it will be quite hairy for the RE8 I think - just as it should be !
    I'll be using my own altitude rules but for those who are going to use standard rules can you explain further about the altitude levels you're using - I'm only asking as the Harry Tate has a climb rate of six so just to get to level one after take off will take a further five game turns... or do you have a different intention ie a peg or level per altitude chit gained ?

    As this is a bit previous can I also ask that no ARR before July 1st please chaps - some of June's still to come.
    Hi Dave!
    That is why I suggest using Zoe's simplified altitude rules. That will get the 2 seater to level 4 in 4 turns although there is no reason not to just hare off towards home at altitude 2 or 3.

  6. #6

    Lightbulb

    Quote Originally Posted by Archidamus View Post
    Only one question Baz - how do you suggest we play the AI with regards to altitude (when / how to convert manoeuvres into dives / climbs).

    Looks like an interesting mission (and I do have access to the original mats )
    G'day Brian! I just let the AI aircraft dive or climb when common sense would have them do that as if being flown by a real person. Just replace one of the diced manoeuvres with a dive or climb.

  7. #7

    Thumbs up

    Quote Originally Posted by Flying Officer Kyte View Post
    How good is the Frenchman with a machine gun?
    Rob.
    Only time will tell!
    However I have it on good authority that he is in fact a French Officer.

  8. #8

    Default

    Quote Originally Posted by gully_raker View Post
    Only time will tell!
    However I have it on good authority that he is in fact a French Officer.
    Oh! Bu**er.
    Kyte.
    "Courage is the art of being the only one who knows you're scared to death."

  9. #9

    Smile

    Quote Originally Posted by Flying Officer Kyte View Post
    Oh! Bu**er.
    Kyte.
    Yeah I know, young Kyte was hoping for a pretty young Mademoiselle!

  10. #10

    Default

    Quote Originally Posted by gully_raker View Post
    Yeah I know, young Kyte was hoping for a pretty young Mademoiselle!
    Well the other chaps always seem to get them.
    Think I'll send someone else on this mission then.
    Kyte.
    "Courage is the art of being the only one who knows you're scared to death."

  11. #11

    Default

    looks to be a cracker Baz, Q. Can the Germans strafe the plane on the ground and/or ze Frenchman


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  12. #12

    Default

    Quote Originally Posted by tikkifriend View Post
    looks to be a cracker Baz, Q. Can the Germans strafe the plane on the ground and/or ze Frenchman
    Ya, good qvestion Paul. Somezing us Germans vud like to know.

  13. #13

    Exclamation

    Quote Originally Posted by tikkifriend View Post
    looks to be a cracker Baz, Q. Can the Germans strafe the plane on the ground and/or ze Frenchman
    If you read the BRF carefully, you will see that I said the German aircraft can shoot at the aircraft whilst landing, or taking off but they must be at level 2 at least & then only as if at long range--( i.e One shot only)

    I have also added "on the ground" to the BRF.

    Also you can kill the spy in the aircraft if as the observer he takes 2 wound cards.
    Last edited by gully_raker; 06-24-2015 at 21:48.

  14. #14

  15. #15

    Default

    Noted.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  16. #16

    Default

    sorry.


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  17. #17

    Thumbs up

    Quote Originally Posted by tikkifriend View Post
    sorry.
    Its all OK Paul!
    Not the first time one of us has missed something in a BRF!

  18. #18

    Default

    I have dated this the 14th of Feb - Happy Valentines !

  19. #19

    Smile

    Quote Originally Posted by flash View Post
    I have dated this the 14th of Feb - Happy Valentines !
    Any of the chaps have a Pilot named Valentine?

  20. #20

    Setarius's Avatar May you forever fly in blue skies
    Users Country Flag


    Name
    Dale
    Location
    Kentucky
    Sorties Flown
    1,685
    Join Date
    Sep 2009

    Default

    Do you mean Antonio Valentino? I don't.

  21. #21

    Default

    Chaps As I have a distinct lack of 2 seaters except for a DH 4 which is due to come into the war next month ( 6/3/17) I believe,could I use it as a early lend to the 52nd .


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  22. #22

    Default

    That should be OK provided you use a K deck or something similar for it's movement Paul.

  23. #23

    Default

    Quote Originally Posted by flash View Post
    That should be OK provided you use a K deck or something similar for it's movement Paul.
    K deck it is .
    Last edited by tikkifriend; 06-27-2015 at 10:04.


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  24. #24

    Smile

    Finally got to fly this one today but AAR will be a couple of days away.
    Our club games night tonight & commitments tomorrow.

  25. #25

    Default

    Replayed this with one escort for the Harry Tate - AAR here in the AAR sub-forum for those who have not yet seen it !
    Last edited by flash; 07-25-2015 at 08:53.

    Sapiens qui vigilat... "He is wise who watches"

  26. #26

    Default

    The Times
    15th February 1917

    Disastrous news from the Front

    Early this morning the RFC issued a communique confirming that yesterday Captain Frank Palmer VC MC failed to return from a mission behind enemy lines. It is reported that observers saw two Sopwith aircraft fall from the skies in flames in a running dogfight with aircraft of the Kaisers' Eagles. Sources at the War Ministry have told this reporter that there is every reason to believe that a skilled and resourceful pilot such as Palmer will have survived, and may yet make it across the lines

  27. #27

    Default

    We had better hope so Brian.
    Kyte.
    "Courage is the art of being the only one who knows you're scared to death."



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