Historical Background
British & French HQ's have been made aware via Recon photos of great German activity some miles behind the current front lines.
There are indications of new strong points, bunkers etc being built but there is no indication of the purpose of this activity which in time will become known as the Hindenburg Line!
The Mission
The French have sent a spy to discover more about this activity & if possible the purpose & if Allied forces need to take early action.
A message has been received that the Spy is ready to be extracted but is waiting in a Village behind the German Lines but in the British sector. Therefore the Bulldogs have been tasked to send a 2 seater to pick up the spy from the village. The mission must be accomplished as soon as possible after dawn.
The Set Up
Ideally the two original Nexus Games Mats as there is a village in the right third of the East map.
If you do not have access to these mats then either use the new Ares mats with a suitable road in the appropiate section of the Country Mat.
Otherwise a 5ft X 4ft area will suffice with a road as described.
The Scenario is designed around Zoe Brain's Simplified Altitude rules where a Dive card looses 2 Altitude pegs & a climb card gains one peg. All Aircraft start at Altitude Level 4!
The Allied forces will be a suitable 2 seater such as RE 8 or 1 1/2 Strutter accompanied by two B firing scouts available in Feb 17
The German defenders will be 3 x Albatross D.III's or a mix of D.II's & III's
The British 2 seater will fly to the pick up point with only the pilot & will start the Mission at 1/2 rulers length from the halfway point of the gaming surface in the centre of the area. The two scouts will start one half ruler length behind the 2 seater & one ruler length apart.
(see diagram)
Two of the German Aircraft will set up on the edge of the mat as shown below.
The third German Aircraft will set up at the far corner of the Eastern (German side ) mat furthest from the village & road.
You will need to fly the 2 seater to enable it to land & take off from the village road. Once back at level 4 you will then use AI to return to the safety of British Lines. One British Scout may also be flown by yourself. All other Aircraft are to be flown by AI
To land the 2 seater you must use the cards as shown below. You will already have dived to level 2 by this time.
Once on the ground the spy & villagers will turn the Aircraft ready for takeoff.
You will then play the cards shown below to take off & reach level One. Continue to climb until you reach level 4!
The Pilot will not be able to fire the front gun on the 2 seater whilst attempting to land or take off.
He will not be able to fire it until he reaches Level 2 after takeoff. The spy cannot fire the rear gun until level one is reached.
The German Aircraft can shoot at the 2 seater during landing, on the ground or take off but must be at no higher altitude than level two & can only shoot as if at long range.
Achieving Victory
The British forces achieve Victory if the Spy returns to base or survives a crash landing in British territory which is 1/3 of the distance from the British edge of the mats.
A German Victory is achieved if the Aircraft is shot down in German Territory or the Spy is killed in the Air (two wound cards required)
Please ask if you have any queries regarding the mission!
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