Hi fellow airmen,
here are some House Rules that we use in our group while plaing with the minis:
1. To make it more realistiy we target the minis and not their bases. The same applies when checking if the line of sight is blocked by another plane.
2. One of the first rules we changed was that when a plane crashes it gets respawned from the point that it started the game.
This is because we did not want fellow players "banned" from play, while having to watch the others going on with the game.
(A game is supposed to be fun for everyone).
3. We are currently trying out a new House Rule concerning "Friendly Fire". If someone targets a plane that overlaps other planes (we call it a "plane cloud") then
every other plane in that "cloud" gets to draw a damage card for every "0" the targeted plane draws. Quasi a "Ricochets Rule". This rule is optional though.
4. Winner in our games is the pilot (or team) that has lost fewer planes. We usually play a 1 hour game.
5. "Ace of the game". For every hit you get a counter. The amount of damage cards per hit does not matter. You will always get only one counter per hit.
At the end of game the pilot with the most counters is our "Flying Ace".
Maybe you find some of our House Rules interesting
Cheers,
Sascha
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