Attacking Ground Targets (AGT) may be an interesting scenario option or even a primary goal.
AGT was common in almost every campaign and theatre, unfortunately specific ruling in RAP is missing, IMHO; bombing and dive bombing has been covered, but other types of weaponry need some more rules for: cannons, rockets, AT guns - you all know what I mean.
So let's discuss it here and I need your thoughts.
Let me start with the first rule Karl AKA Jager and me found as basic, when it comes to strafing ground objects":
[Like Yoda's teaching: "Do or do not. There is no try."
I. You hit or you miss a target. There are no damage points accumulation.
It suites very well when shooting at a tank.
The second one:
II. The side of the tank that is attacked is important.
Obviously it was easier to kill (penetrate armour of) a tank from it's rear or side.
So if you use a AT ammo, let's add an A damage counter when you shoot a tank from an angle that you could reach it's rear with a ruler. I hope I make myself clear in that. It is like the shooting plane is postioned in the "rear half" of the tank being fired at.
III. Altitude? What Altitude?
Since most of the ground attacks were performed at low (very low) altitude I do not think it is necessary to use altitude in such missions. Using it would slow down the action.
IV. Ground attack aircraft are limited to AGT only. "You guys are not going there to shoot the birds."
What was historically accurate and what is not a limitation in WGS is sometimes annoying. When, for example a Beau is sent to attack a ship, it will attack a ship, not other flying enemies. That will prevent them from tearing other planes to pieces and encourage enemy pilots to attack such upgunned planes more vigorously.
Your thoughts?
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