Thanks for your kind words Rob.
I've been pleased to discover that
WoG covers a lot of stuff that I felt was essential to
Red Baron, as well as including extras that were added to it after publication (Zeps, balloons, bombing, etc.). The main difference between the two games is that RB was more strictly scaled (1"=100 ft in all directions, 1 game turn=7 seconds, 1 movement point=10 mph, 1 burst=20-25 rounds of ammo), while
WoG is more abstracted.
What's nice about
WoG is that between house rules that may exist somewhere in the cavernous expanse of the 'Drome and modifications that I come up with on my own, I can tweak it to my own preferences. For instance, I really want to see altitude represented on the table (in RB we used 4 ft tall dowels for each plane), so I'm going to be using 4 or 5 pegs to represent each altitude level.
There are a few other things like that that I'd like to see represented (observer gun play arcs when banked, deflection modifiers for shots, proper bank attitudes for maneuvers) that to some extent are abstracted in
WoG, that I may or may not add in rules to incorporate. Right chuffed to get to it!
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