We had a full day of WoG in central Massachusetts last weekend (3/28/15). Hopefully you will see AAR’s for the the first two games of the day in the WWI section. Teaticket and I ran this game in the evening for a table of 9.
We gamed the Japanese attack on the carriers Yorktown and Lexington, using house rules for ship movement and torpedo bombing. Japanese players flew Zeros, Vals and Kates, while the Americans fielded Wildcats, carriers and destroyers. The ships used AA fire per the book rules, direct fire, and had their own house-ruled movement cards. It was pretty incremental, but adding up over time.
Thanks to those who have provided some of the materials (in the files section) that we used in the scenario, particularly Gravitypool for his ship cards and C.F. Stout III for his torpedo rules.
This was the table arrangement to start:
These were the home-made ship turning cards. There was a set for each type of ship. Unlike the plane maneuver cards, ships were not lifted and placed over the arrows of the card. Instead, ships were pushed and/or pivoted over the white triangles/boxes of the maneuver card --Essentially moving anywhere from an eighth to a quarter of an inch each maneuver phase:
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