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Thread: Ashford Gets Bombed - Again!

  1. #1

    Default Ashford Gets Bombed - Again!

    Flash joined the Tunbridge Wells crew for another in our ongoing "stop the Gotha raid on Ashford" games.

    Flash flew a Spad XII which the French had loaned to the RFC for testing and evaluation. We learned a number of things about this awesome machine

    The 37mm cannon is very effective!
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    But you don't really need it, as the ranging MG is quite effective
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    All of which means that Flash now has the nickname "Boom Boom"

    Other pilots were so dedicated that they destroyed themselves and a Gotha by ramming it!
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    This probably happened because the pilot of the Gotha had just been killed by a burst of fire
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    The pilot of the ramming plane was heard demanding a VC for his exploits

    Of course, it didn't all go the defenders' way. Ashford was bombed again
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    At least this time it was the Ashford Womens' Auxiliary Ballon Corps HQ that was hit - the town was spared another shower of undergarments as it wasn't a wash day

    Some pilots also learned not to fly between Gothas
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    And the Gotha gunners were quite accurate
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    We had great fun, and the seven Gothas in the raid were all shot down - although it cost us seven defenders downed, and one direct hit on Ashford.

  2. #2

    Default

    What a slaughter...
    Voilà le soleil d'Austerlitz!

  3. #3

    Default

    Explosions!
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  4. #4

    Default

    7 Gothas for 7 defenders! "The Musical."
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  5. #5

    Default

    Properly blooded my Spad XII - that was a fun little project to make - whilst the RFC use is fantasy it may not be beyond the realms of possibility and I don't see why the French should have all the fun ! rat-a-tat....Boom !

    Not quite the 5 Gotha victories my son got in the past but 3 down is not bad - I think I shall keep it ready for home defence, I hear there's some bigger kites on the way over !
    Thanks to Brian, Mark, John & Rodney for the game - great pics Brian !

    For those interested in the SPAD XII here are the rules I've created cobbled together from the various sources on the 'drome, Angiolillo & LGKR in the main.

    SPAD XII: 17Q1-Q418 / Mvr Deck S / Damage B+C / Hits 16 / Climb Rate 3 / Max Alt 12

    · Max 12 Rounds for Cannon (This is the real load out but game adjustable)
    · Range: 1 Ruler (To tie in with the ranging of the mg, one and a half I thought too uber)
    · 1 x C Damage card at close or long range (C deck adjusted to 4 zero's ie a third of the deck)
    · MG & cannon cannot be fired in same phase.
    · The MG was used for ranging purposes so to limit the cannon fire it can only be fired in the phase after a phase of MG fire. (This makes it a little trickier to use)
    · As the cockpit filled with smoke/fumes when the cannon was fired - do not allow use of the MG in the phase immediately after firing the cannon, or, start reloading.
    · Cannon takes consecutive 3 phases to reload.
    · Reload requires two straight manoeuvre cards & MG cannot be used during the reload.
    · After firing the cannon the SPAD XII must insert a stall card as its next move - this does not count as a steep card but a normal non steep manoeuvre

    This would give you a phase of MG firing, a phase of the cannon being fired and a phase of cockpit full of fumes with no firing/reloading which is on a 'non steep' stall manoeuvre.
    Last edited by flash; 03-15-2015 at 02:30.

  6. #6

    Thumbs up

    Great fun scenario Chaps!
    Well flown everyone.



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