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Thread: Scenarios?

  1. #1

    Default Scenarios?

    With the work on my big map happening again, what are some good ideas for some scenarios for it? Figure that I have every plane made currently except for the two alt paint capronis. I am thinking of hosting a couple BIG scenarios on the map.

    I know of one mission so far:

    1 Bombing run over England: 3 Gothas fly over the coast of England to bomb a plane factory. They are escorted by 4 Albatros planes. On defense is a group of planes from the factory and a base nearby. 8 defenders in total.

    2. Bombing run over Germany: Four Caproni bombers escorted by two DH4s head over Germany to bomb an airplane parts factory. The Baron got wind of this and his flying circus goes for intercept. 10 planes on the German's side defend.

  2. #2

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    I would recommend a rather default terrain mat with a no man's land zone. You can always place a separate target cards of even 3D structures as specific targets if this is the case.
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  3. #3

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    the scenerios have to be based on my coastal map previewed in another thread....

  4. #4

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    Quote Originally Posted by LingSter View Post
    1 Bombing run over England: 3 Gothas fly over the coast of England to bomb a plane factory. They are escorted by 4 Albatros planes. On defense is a group of planes from the factory and a base nearby. 8 defenders in total.

    2. Bombing run over Germany: Four Caproni bombers escorted by two DH4s head over Germany to bomb an airplane parts factory. The Baron got wind of this and his flying circus goes for intercept. 10 planes on the German's side defend.
    I would suggest less or even no escorts for the bombers or else a number of additional defenders; we've played similar scenarios and the interceptor scouts usually have a devil of a time trying to shoot down even a single bomber. When there are multiple bombers, probably with overlapping fields of fire, the interceptors tend to go down quite quickly whereas the bombers seem to keep trucking on.

    Anyways, these are fun mission types and I'm sure a few play-throughs will help you get the relative rosters sorted. Good luck!

  5. #5

    LOOP
    Guest


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    Quote Originally Posted by surfimp View Post
    I would suggest less or even no escorts for the bombers or else a number of additional defenders; we've played similar scenarios and the interceptor scouts usually have a devil of a time trying to shoot down even a single bomber. When there are multiple bombers, probably with overlapping fields of fire, the interceptors tend to go down quite quickly whereas the bombers seem to keep trucking on.

    Anyways, these are fun mission types and I'm sure a few play-throughs will help you get the relative rosters sorted. Good luck!
    Do you let the boom-cards stay in the damagedecks?
    I played two Capronis against 1 Fokker AIII and two Halberstadt DIII. It was a quite even game. But one bomber blew up mid game, leving the last one alone with three fighters.
    But there where no bomber escort so I would add one or two to the defenders

  6. #6

    LOOP
    Guest


    Default

    But war isn't even so sometimes senarios can be uneven to.

  7. #7

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    Quote Originally Posted by LOOP View Post
    Do you let the boom-cards stay in the damagedecks?
    Always! Headshots on the pilots were a thing, no reason to pretend otherwise.

    In fairness, the kaboom card could have been drawn by one of the interceptors, too... that could've gone either way IMHO.

    I think the best way to figure out the balance is to play the scenario a few times and see the results over the course of a number of games. That should help dial things in to something appropriate.

  8. #8

    LOOP
    Guest


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    Quote Originally Posted by surfimp View Post

    I think the best way to figure out the balance is to play the scenario a few times and see the results over the course of a number of games. That should help dial things in to something appropriate.
    That's the right way to go I think.

  9. #9

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    Quote Originally Posted by LingSter View Post
    ...I am thinking of hosting a couple BIG scenarios on the map.....
    1. Bombing run over England: 3 Gothas fly over the coast of England to bomb a plane factory. They are escorted by 4 Albatros planes. On defense is a group of planes from the factory and a base nearby. 8 defenders in total....
    I'd ditch the Albatrii in mission 1 John, mostly from a historical sense but as they may be unnecessary - you will need to test play but 3 Gotha v 6 defenders should work fine, if you want more RFC players then recycle the downed Gotha or up the numbers. If you want to have Albatrii involved then I'd suggest you play it as an interception of the Gotha over the coast as they return to the continent from merry olde England !
    We did a similar game in OTT here. The links to AAR for this game are in mission 16 on this thread and in this thread Mission 6 is along similar lines and may give you some ideas

    "He is wise who watches"

  10. #10

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    Very sound advice Dave.
    I agree totally with your summation.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  11. #11

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    I will check it out! Thanks!

  12. #12

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    Check out this link that Andrea posted elsewhere John - some very good info & pics on the raids/raiders !

    "He is wise who watches"

  13. #13

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    At some shows we have used "The Chip Shop" mission to bring in the punters.
    This has consisted in various guises 2 AEG v 4 to 6 Camels and 3 Gotha v6 to 8 camels, Spads or SE5

    With two Bombers possibly one or two escort planes, with three + you will not need.
    It really depends on what you are wanting, are the Bombers to be played by punters or just used as targets and punters flying the interceptors.
    Three Gothas should be able to give a good account for themselves if kept in relative formation.
    You can apply the same principles to Entente, the largest one we have done was last year at a Newark and was 4 Caproni Bombers all went down in the end but they took out 6 or 8 Austrians.

  14. #14

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    Ok, here's the deal. I've been asked to come to GENCON this year and showcase the map and run a couple scenarios on it. Since it's so big, I was thinking of one day running the London raid, and the other running the Germany raid. 2-3 hour block should be good for that each day.

    P.S. what is "The Chip Shop" mission?
    Last edited by LingSter; 03-27-2015 at 08:16.

  15. #15

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    So far, this is what I have for the first mission:


    Scenario 1: German Bombing raid on England, July 7 1917.
    Captain Kleine, commander of the England Squadron, has given the order for the raid to start at 8 in the morning. 24 Gothas are to take flight. Your mission is this, break off of the main formation with three bombers and attack Margate. There are several factories working for the war effort. Bomb them and return home.

    Scenerio 1: Defense of Margate, July 7, 1917

    The RNAS has found out that three bombers have broken off of the formation headed to London and are headed towards Margate. They have scrambled 2 Sopwith Camels, 3 Sopwith Triplanes, and a pair of SE5s to intercept. Stop these bombers from bombing the factories in Margate.


    Rules:
    When a plane is down to 5hp left or less, roll a d6. If the die roll is less than the number of hp left, then the pilot has nerves of steel and continues the fight. If the roll is greater than the die roll, then he must break off attack and return home by heading towards its starting edge and flying off.

    let me know if this is feasible or not. I have to playtest quickly, since it's going to be highlighted at Gencon for Ares games!

  16. #16

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    I'd suggest a better target at Faversham in Kent - from 1874 till 1919 - Faversham was the main centre of the UK's explosives industry. There were six factories in all. Guncotton, the first high explosive, was invented in 1846, and the world’s first factory to make it was established in Faversham in the following year. After the introduction of other high explosives, like cordite and TNT, two huge new factories were built alongside The Swale. Together these occupied a site about the same size as the City of London. On 2 April 1916 one of them was the scene of the Great Explosion, the worst in the history of the UK explosives industry. 109 men and boys were killed by an explosion at the Explosives Loading Company factory at Uplees, near Faversham. Fifteen tons of TNT and 150 tons of ammonium nitrate blew up when some empty sacks caught fire.
    So 5 targets left !

    "He is wise who watches"

  17. #17

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    Now that is really interesting Dave. I knew a lot of powder mills were down there in the 17/18th century, but nothing about the later explosives industry. I had only read accounts about the explosion up here at Chilwell.

    http://www.bbc.co.uk/programmes/p0202530

    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  18. #18

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    My ancestors worked in the powder mills at about the time you mentioned Rob ! The HE stuff was moved when WW2 loomed. A bit more info here http://www.faversham.org/history/explosives.aspx
    Wonder if the Notts team were using powder or fillings from Faversham !

  19. #19

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    Thanks for that article Dave.
    It was more than interesting, It filled in the gaps very nicely.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."



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