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Thread: OTT ED Mission 10 - Three Bridges to Victory - 19th October 1916 - by flash

  1. #1

    Default OTT ED Mission 10 - Three Bridges to Victory - 19th October 1916 - by flash

    Situation:

    There is a salient into the lines formed from what was initially a bridgehead over the river Ancre. It is the desire of the General Officers commanding that this salient be eradicated and the line straightened out to the river line and that area to be subsequently used as a springboard for an offensive on the enemy's flank. To that end we have been aiming our efforts into this exact action but so far it seems that no matter what we throw at them the enemy resists all our exertions. This is frustrating to say the least but more importantly there is a danger that it will begin draining our resources that are desperately needed for the successive operations.
    This resistance has thus far been somewhat of a mystery as shortly after the bridgehead was established we destroyed the three bridges that crossed the river effectively cutting off the bridgehead, whilst we accept there is a chance of supplies being ferried across the river there should not be such a flow as to support and replenish the troops there let alone supply the replacements that seem to appear in the area.
    Information has been received from the Intelligence Corps (http://www.army.mod.uk/documents/gen...ence_corps.pdf) that might just explain what has been going on. A well placed and trusted source (subsequently identified as the renowned female spy Fatamari aka Fifi la Fan) has identified that the enemy has built an 'underwater bridge' alongside one of the three destroyed bridges over which many men and supplies are moved during the hours of darkness - an underwater bridge is just that, a bridge built underwater ie the deck is just below the surface of the water so as not to be visible - this explains why our frequent reconnaissance has not seen any movement or bridging structures. The enemy has also been very cunning by not drawing attention to the area with the siting of anti aircraft weapons around the bridges concerned or being overly protective of the airspace above them. The only thing we don't know now is which one is the bridge concerned; it is therefore proposed that you will bomb all three downed bridges to ensure we get the job done.
    The enemy are used to seeing reconnaissance flights at high levels and so it is proposed that the bombing will be conducted at that high level.

    Ground:
    Two mats size will do this, ie 120cm x 90cm or 4' x 3' in old money, or bigger for those that have the room and extra mat - don't own any mats but there may be suitable rivers to hold the target cards which should be evenly spaced along the length of the river or board you are using, playing across the width of the table if possible

    Mission:
    Bomb the three bridges again !

    Click image for larger version. 

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    Method :
    Bomber(s) masquerading as recce at high level with escorting fighters will launch attacks on all three bridges

    Targets:
    Broken bridge target cards

    Execution:
    Players fly one aircraft, fly all the others as AI (though put the I into AI for bombers if needed)

    Friendly forces:
    At least 1 two-seater with bombs & 1 Escorting scout

    Enemy forces:
    At least two fighting scouts.

    Forces Option:
    You can make this game as big as you like with as many planes and types as you can handle on each side so long as it's reasonably balanced sides !

    Victory:
    Direct hits on all three bridge targets, or, if only one or two bridges hit, a direct hit on the underwater bridge.
    Partial: Hits, but not all direct hits on all three bridges, or underwater bridge.
    After the game roll a D6: on a 1,2 the first bridge bombed was the underwater bridge, 3,4 the second and 5,6 the third. Where only one or two bridges are hit if the corresponding bridge received a direct hit then victory is yours !!

    Click image for larger version. 

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    Special rules:
    High level bombing -
    Dropped on a 'long' card: Once released bombs will fall 2 x Straight + 1 x Stall.
    Dropped on a 'stall' card: Once released bombs will fall 2 x Stall + 1 card length

    This is to reflect the parabolic of the falling bomb from greater height.

    Bombs can be dropped in part or in whole loads and how the carriage of bombs affects your aircrafts performance I will leave up to you pilots....

    Guns and Ammo:

    It's October 1916 - The Bulldogs have just been supplied with 97rnd pans for their Lewis machine guns - one of the first so supplied from the production run.
    For those that use the restricted ammo rule this will give Lewis equipped aircraft 6 phases, or 2 GT, of firing !

    German rear gunners - mostly equipped with the Parabellum MG14 - have an ammo restriction of 9 phases of firing, or 3 GT, before having to reload.

    Allow the gunner in a two-seater to hold fire & engage at close range for maximum affect

    Wounded gunner optional rule in affect for this mission:

    Wounded Observer: - option for obs/recon/bomb missions:
    a. You knock him down for the remainder of the turn he is hit in
    b. He stays down the whole next turn
    c. He returns to action at the beginning of the next turn with these penalties applied.
    ie 4 move gun jam, can only fire at short range & not after steep moves.
    d. A second hit and observer is killed.

    Game Notes:
    This game has been written for both sides of the campaign to play as the attacking force - well one side can't have all the fun !

    October also sees the introduction of the Spad VII to the RFC and & the Albatros D.II to the Jasta's so expect some brisk opposition !

    Bombing Diagram Here in the files for download

    I wish you all luck
    Last edited by flash; 03-13-2015 at 00:56.

    Sapiens qui vigilat "He is wise who watches"

  2. #2

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    A new mission, another gauntlet has been thrown!

    I see you mention players only fly one aircraft (except for the final bombing run). I thought that was a given in all OTT scenarios unless noted? Hmmmm, I should have stated this in senario 9.

  3. #3

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    It is the general rule Peter but no harm in reinforcing it when there are two types of aircraft involved.

  4. #4

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    Oooh, new challenge. Ready the Eagles for take off......
    See you on the Dark Side......

  5. #5

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    Crap, forgot I've got to do 9 first!
    See you on the Dark Side......

  6. #6

  7. #7

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    Yes it does - but I plan to fly 9 today if I can

  8. #8

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    Nice one Dave.
    Hope to be able to fly this next Friday.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  9. #9

    Thumbs up

    This one looks really great Dave.
    Will look forward to flying it next week if everything works out OK.!

  10. #10

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    Finally got the table cleared for action - might go big and take my time on this one - standby to reload the roster !

  11. #11

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    Quote Originally Posted by flash View Post
    Finally got the table cleared for action - might go big and take my time on this one - standby to reload the roster !
    Played today Dave.
    Lets just say things went with a bang.
    With WMMS this weekend, I won't be able to do the write up until well into next week I'm afraid.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."

  12. #12

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    Look forward to seeing the carnage Rob, I have a bad feeling about this one too ! Have a good time at WMMS, send my regards to the chaps

    Sapiens qui vigilat "He is wise who watches"

  13. #13

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    Bombs away. Table free as of Monday till Friday . Pity I cannot use my nice new planes o this one


    I'm learning to fly, but I ain't got wings
    Coming down is the hardest thing

  14. #14

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    Table cleared.
    Day off work.
    flying 9 now.
    Reading 10 as it's next.
    Followed by Bob missions 4,5,6!
    Malta wherever I'm at.
    SoG March scenario.
    Find somewhere to sleep.
    Make tea.
    do the ironing.
    Paint a couple of doors.
    Make a start on 6 Italian battleships for Taranto.

    Ok back to reality. Play 9 first, then see where we go from there...ok Neil...are you awake Neil....Neil! Good you're back with us, now as I was saying..

    Table cleared.
    Day off work.
    flying 9 now.
    Reading 10 as it's next.
    Followed by Bo.........................
    See you on the Dark Side......

  15. #15

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    Haha - Get some Neil !
    My game was delayed by an hour yesterday when part way through I managed to barely touch the management table and it slipped from its perch on a box promptly launching every card, deck and token into the corner of the room ! Arrgh !
    Last edited by flash; 03-10-2015 at 02:15.

    Sapiens qui vigilat "He is wise who watches"

  16. #16

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    Sounds like you are ready for a stiff drink Squadron Leader.
    Please follow me to the bar.
    Kyte.
    "Courage is the art of being the only one who knows you're scared to death."

  17. #17

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    Maybe too many to start with !!
    Not really, just one of those things and no damage caused so no harm done !

  18. #18

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    Got back in time to finish 10. AAR's might be a while to write up though.
    See you on the Dark Side......

  19. #19

    Smile

    Quote Originally Posted by Skafloc View Post
    Got back in time to finish 10. AAR's might be a while to write up though.
    Oh you are a tease Neil.

  20. #20

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    Mission flown - just have to do the necessary now !

  21. #21

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    I await both Neil's and Dave's AARs with bated breath - I'll fly mine on Friday

  22. #22

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    Flown - oh what a blood-bath. Six planes involved, 5 shot down AAR to follow



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