No apology needed, amigo... it's a subtle nuance thing and a bit of a story.
And worse, Kickstarter barfs 500 and 503 Service Errors. I hope it wasn't my shedding light on why "MOAR REPRINTZ, NOW!!!" is not by any stretch of the imagination a practical stretch goal...
http://status.kickstarter.com/
You are innocent in this DB.
investigating - We are currently looking into a caching issue causing site slowness and intermittent errors.
Mar 17, 15:21 EDT
Rob.
"Courage is the art of being the only one who knows you're scared to death."
$13,071to Toolkit!
Now about those new addons and Stretches Keith was hearing about: Ares, we're WAIIIIIIIIII-TING...
I would bet we won't see any update for at least another nine hours, depending on what the schedule at Ares' office is--it's almost 11PM Central European Time.
The lack of update to acknowledge another stretch knocked down is starting to get a skosh worrying...
Hey, at least I wasn't chomping at the bit like those who wanted it up at MIDNIGHT Italian time...
There is a news! Check the KS page, chaps...
Ace cards! New ones?
"We do not stop playing when we get old, but we get old when we stop playing."
LOL... remember, I was also the one reminding everybody about the difference in Normal Business Hours between different time-zones?
Also, just for giggles... right now the Kicktraq projection cone looks like a final total between 96 and 130K--or two to four more stretch goals. How many more do you think we can knock off? If we figure a baseline of ~$1500/day at 15 days left, that says 22.5K plausible future pledges and a final of ~91K--just enough to get the Aces.
Just get me to the android app and I'll be happy.
I'm curious about the new ace cards.
Mabe we get something like: "skillfull bombing" for two-seater & bomber pilots or "first aid" for wounded gunners.
Voilŕ le soleil d'Austerlitz!
Yeah, it's not like Ares to not recycle "dead" projects back into new releases, like getting part of Rain of Destruction as WGS-4 and the Med. Bombers specials.
Interesting idea. I think it does not need a special ARES card or rule. Such options may be easily houseruled. I am working on a "secret" project like these options for my Prague EF scenario. Cards like those tactic cards in Memoir'44 (e.g. "Rally" is a rough idea).
"We do not stop playing when we get old, but we get old when we stop playing."
Strategy cards... now that's a pretty cool idea. Lots of possibilities... morale, reinforcements, etc. The addition of these could be used to balance the scales somewhat, or provide a way to include a flight/squadron leader's skill/experience. Very interesting...
I look forward to hear how these play out for you. And I'll be digging up my copy this evening.
Sounds way to much like X-Wing and that has become a monster! So far in fact that its made certain miniatures completely obsolete in the gaming dynamics, it also means players spend more time building squadrons than they do playing the actual game.
I suppose that could happen, but I wasn't imagining it to be so... If I remember correctly, the Memoir cards (outside of the "attack in this zone" cards are somewhat limited) aren't nearly as numerous nor in anywhere near the variety of cards in X-Wing. I would think that only a couple would potentially be available to either side.
And I agree with you, btw, the cards in X-Wing can certainly (and needlessly) increase the complexity. When we play, we approach it more as we do WGF and ignore points... as force building doesn't interest me in the least, I'll not be playing in any organized X-Wing tournaments.
And ^that^ in a nutshell is why I stopped table top gaming (that and model painting).
And why WoG has brought me back with a vengeance.
While I like the idea of some more Ace Skills cards, I am wondering how these Ace Cards could be implemented without twisting the game system.
Existing Ace Skills Cards doesn't affect the game system as these are not actions ...
A Skillful Bomber would be nice but since the act of dropping the bomb is a mere intuitive calculus, how this card could be added to the game system?
More, while I suffer from the lack of aerobatics in this game, I would not like an Ace Card that would allow my aircraft to perform a "free" barrel roll. This would be, again, an action. And this would be another game ...
Am I completely wrong on that?
A suggestion for Ace Cards would be to issue defined Ace Cards that could include a given Ace (let's say MvR) with assigned Ace Abilities. But this has been already done, if I recall it correctly.
Interesting subject, though.
Mau
Sounds like we need to send you back to the flight school?
Voilŕ le soleil d'Austerlitz!
Well, at least at the Bombing school ...
The game is weak on aligning up bombing runs. A pilot should have the option to not turn all the way that the cards are printed. Real pilots would not fly past the line that would put them on target because they have to continue until they reach the arrow on their movement card. Bomber pilot and bombardier skills could easily be added with different size bomb cards?
Agreed on this. I've been assembling a few 'favourite' house rules from the forum and there's a thread (which I haven't got time to unearth currently, sorry!) on here somewhere covering this at some length. The simplified version that appeals to me is that for bombing & photo runs the pilot may elect to move less than the full turn/sideslip to line up for the run. (Only in these situations though.)
Last edited by Prodromoi; 03-19-2015 at 08:37. Reason: Typo
Hmm... A dozen new bomber-specific "ace" cards if the pledges reach $95,000. The award sounds really cool, and I definitely have my fingers crossed ... but can we hope to make that goal? And if not, might Ares print the new aces cards anyway, and offer them for sale?
You're talking like all WW I bomb drops were full hits.
House rules for hitting a target?
Isn't the bombing card big enough?
Come on guys - if you can't hit the target with the first run, you need a second...
(I remember that glorious sidematch when Honza & me performed an altitude bombing run and destroyed both targets at once with direct hits at Prague Summer Con 14. )
Voilŕ le soleil d'Austerlitz!
That is right. Building complexity in WGF/S should not be the way to go. My intention is to simplify things like targeting and moving ground objects in a WGS game with minimum effort however sticking to "historical environment". The cards that I plan to use are really few ones and there will be just a small yet fun scenario tweak. No special actions, but...well I do not want to reveal the idea, for guys in Prague must be the first ones taken by surprise. Join us there and you will see...
"We do not stop playing when we get old, but we get old when we stop playing."
Just looking at bombing targets for WW1 shows that most intended targets were missed, sometimes as far off as several miles over London. The stats for WW2 are not much better when you look at places like Power stations armaments factories aircraft manufacturers, steel works, pharmaceuticals, docks and railways. I think we expect far too much from our bombing and often get it too. In order to keep bombing games popular this is the right approach. You have some hope that one bomber will get the job done during the game. What we should avoid doing is making it almost a given, by making targets easier to hit. This could kill the enjoyment just as surely as making it too realistic. ie. for every 100 bomber loads of bombs you hit one important target. Average 4 bombers in a game, and you hit the target once every 25 games.
I think the balance of card sizes to bomb loads, plus the skill of the pilot(let's not forget that practice improves your skill levels) is about right. Never mind the turning problem. with the right side slips combined with turns at the correct moment you can effect a straight run at the target from any approach if you start early enough. Try it when not under the pressure of playing a game. Back engineer the cards from a successful outcome to the edge of the board. Place your plane and then try a few runs and see how close you can get to the same conclusion.
After a few games you can do it without help from pre planning.
When we finally get the big urban conurbation maps you should be an Ace bomber pilot without the need for extra sets of skill cards. Oh! did I mention different altitudes?
Rob.
"Courage is the art of being the only one who knows you're scared to death."
Last edited by fast.git; 03-19-2015 at 12:25. Reason: Reversed order of quotes!
Agreed.
In my WW1 Naval gaming, I was horrified to discover that at Jutland, the hit rate was less than 3%!
And that included several ships being overwhelmed with multiple hits at very close range.
The rule sets I used all had to drastically increase the chances of a hit, to ensure players kept using them.
$7850 to App for the iCultists...
Sorry, guys, this one has a tighter Pushover threshold from me since there's no benefit to be had for the analog set. Get it within $5 and I'll still push it across the line though...
~$7250 to App... considerably more for Ace cards.
Right now, the Kicktraq projection cone is steadily narrowing, proj low of $95k and high of ~$136k--or, let's see... one at 80, one at 95, one at 110, one at 125... we'll probably make at least two more stretch goals, three or four are possible but don't bet on, a fifth and beyond I'd call unlikely.
Pity, one would think adding throw-in pegs and damage markers would go a long way... is there anybody here who CAN'T always use more of those?
Note - extra rules sets are counted as "add ons" so do not incur additional postage. At $25 USD a true bargain, and good for introducing new players to the game. If it wasn't an abuse of the system, I'd get 10. I figure 2 is about all I can order in good conscience.
Not to mention if you have the dosh a killer time to stock up on rulers and damage markers... I keep waffling about whether or not I have any use for an additional RAP given the size of my collection going back to the original issues.
Y'all got just a little under $7200 worth of work left to do to get the iCultists among us a new toy, BTW.
Bookmarks