Background
It is now mid July 1916. During Oswald Bolcke's final days at the Western Front in June 1916 prior to his Tour of the Turkish Front he had long discussions with Feldflugchef Lieth-Thomsen & staff establishing basic principals of Scout flying & its future. They made preparations for the development & structure of the new fighter units which would become the Jagdstaffeln or Jastas from the official date of 10th August 1916.
In the meantime in July 1916 both the British & German air units would start to receive new aircraft to replace the obsolete & obsolescent planes they were currently flying.
The British Squadrons would receive the French built Nieuport N17 whilst the Germans would receive the Halberstadt D.II & Fokker D.I & D.II.
The Scenario:
Your Squadron or Staffle has received its first N 17's or Halberstadt D.II's.
Your Unit Commander has ordered the best two available Pilots to take the new aircraft on a Scouting Patrol over the front lines to try out the new aircraft.
The Set Up
You will need 2 WoW or WoG Mats or a gaming surface approx 5ft X 3 ft.
Near to the centre of the area set up two lots of opposing trenches one ruler length apart. There should be two trench cards on each side (British & German) one & a half ruler lengths apart. These represent the front lines.
Your two lots of aircraft will start two & a half ruler lengths behind your own trench line coming from the short edge of the games surface.
The two groups decide to see how the capabilities of their new planes compare. In other words engage in a Dogfight.
However the Infantry on both sides do not recognise these new planes & anyway don't much like aircraft so if any aircraft approaches within one ruler length, friend or foe, they will fire on all aircraft until a Dogfight is joined.
Thereafter they will only fire at enemy aircraft which are further than one ruler length away from a friendly aircraft to avoid the chance of hitting their own planes.
Fire from the trenches will only be allowed at one ruler length range due to the altitude of the aircraft. I.E. all shooting from the ground is considered to be long range & as per the Rules only Special Damage applies not damage points from the A deck.
Victory is achieved if all enemy aircraft are destroyed or forced to return to their own aerodrome due to damage points or wounded pilot as per Over the Trenches Campaign rules.
The Halberstadt D.II uses all the stats for the Ares D.III except it only fires B damage as it has only one gun.
The N.17 also is a one gun Lewis armed aircraft so will need to change drums after 3 rounds of shooting.
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