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Thread: Bombing Ghost Pilot (tutorial)

  1. #1

    Default Bombing Ghost Pilot (tutorial)

    First of all, I hope that this guide helps people enjoy games with their 'newish' 2 seaters and other larger aircraft.
    Set the amount of bombs available for your game before play starts.

    I have tried to execute this to the Rule Book, so that those not comfortable with dropping the odd payload, can now feel more comfortable bringing it into their games. The chosen aircraft for this sortie, is one of my favourites... the De Havilland DH.4

    For Veterans, this may still have some use...but not much

    Ok, enough blurb... LETS GET BOMBING!!! lol.

    *EDIT* Some errors were found, and a newly updated topic created. Please click the link http://www.wingsofwar.org/forums/sho...232#post317232

    Happy Bombing!!!
    Last edited by HTRAINo; 10-22-2014 at 16:51. Reason: Incorrect sequencing issue

  2. #2

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    A very useful tutorial, Hayden. Thanks for posting it. Bombing is tricky for a new pilot (and for me as well).
    Please edit the post add one important info: the exact moment you are obliged to notify the others you are going to release the bomb.
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  3. #3

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    Yes, good point there... i'm on it

    That last edit, should make it a little clearer.
    Last edited by HTRAINo; 10-20-2014 at 14:46.

  4. #4

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    Quote Originally Posted by HTRAINo View Post
    Yes, good point there... i'm on it

    That last edit, should make it a little clearer.
    Perfect. Thanks. That may be a crucial moment of a game!
    <img src=http://www.wingsofwar.org/forums/image.php?type=sigpic&userid=2554&dateline=1409073309 border=0 alt= />
    "We do not stop playing when we get old, but we get old when we stop playing."

  5. #5

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    You might notice I used a 'trench' card for demonstration purposes. It was a visual aid to help make the card more visible.
    The beige strip helps to see it better in the photos.

  6. #6

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    Interesting guide Hayden!! This really helps me understand the bombing rules (which I cant understand for nothing in this world).
    Thanks


    Nick

  7. #7

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    Thanks a lot, very helpful!

  8. #8

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    This looks great and all Hayden but have the rules changed in the RAP ? If not it is incorrect.
    The old rules were:
    If the last manoeuvre card of the bomber was a stall, the player places a stall manoeuvre card in front of the airplane and then places the bomb card so that the arrow on its rear matches the one at the rear of the stall manoeuvre card.
    If the last manoeuvre card was not a stall, put a straight manoeuvre card in front of the plane instead of the stall manoeuvre card.
    ie the bomb 'drop' card is directly related to the last manoeuvre card of the bomber, not selected by the pilot.

    LGKR made a bombing diagram that is here in the files that explains it quite nicely.
    The sequence is: place bomb card next to plane, execute manoeuvre, if the [that] last manoeuvre was a stall place a stall card in front of the plane - for all other manoeuvres place a straight manoeuvre card in front of the plane, place to bomb card so the arrow matches that on the manoeuvre card, and then check for hits.
    In your examples the sequencing is slightly out and you should be playing straights for the bombs not stalls, unless it has changed (and you'd think Andrea would have noticed) in which case I'll get mi coat !
    Last edited by flash; 10-21-2014 at 01:50.

    Sapiens qui vigilat... "He is wise who watches"

  9. #9

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    The maneuver depends on choice of straight or stall when the cards are selected.

    The speed of the bomb can be controlled by the player. I favour stalls, over straights.

    My second run was closer to LGKR's legendary guide. My sequence is off on the altitude 2, first run, and it is easier to place the bomb to one side whilst executing the drop from a movement perspective.

  10. #10

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    Quote Originally Posted by flash View Post
    In your examples the sequencing is slightly out and you should be playing straights for the bombs not stalls, unless it has changed (and you'd think Andrea would have noticed) in which case I'll get mi coat !
    Would you mind passing me my coat as well while you are at it Squadron Leader.
    Thanks old chap.
    Kyte.
    "Courage is the art of being the only one who knows you're scared to death."

  11. #11

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    Just re-consulted p.37 & 38 of the WoG rulebook. Bombing with altitude etc etc.

    I do see what you're saying chaps. That the last move played dictates the speed, and in my sequence it appears to come before the plane.

    It is legal, as it was my last valid movement card. The plane is flying away, as the payload drops. I have disected it several times, and I'm struggling to see much wrong with it.
    Last edited by HTRAINo; 10-21-2014 at 16:03.

  12. #12

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    I lifted this quote directly from FotG
    If the last manoeuvre card of the bomber was a stall, the player places a stall manoeuvre card in front of the airplane and then places the bomb card so that the arrow on its rear matches the one at the rear of the stall manoeuvre card. If the last manoeuvre card was not a stall, put a straight manoeuvre card in front of the plane instead of the stall manoeuvre card.
    I don't have the RAP so I don't know what it says about bombing, that's why I asked if it has changed the bombing rule from the above.

    In your first example at level 2 - pic 4 "Closing in..." the last aircraft manoeuvre is a straight - according to the above you should play a straight for the bomb card not a stall as you have done.
    In the second example at level 4 - pic 3 "So you can see my approach, my cards are left on the table..." the last aircraft manoeuvre is a right turn - again according to the above you should play a straight for the bomb card not a stall and the second bomb move should also be a straight.
    On the second go round of this example pic 9 "In position, bombs at the ready..." the aircraft's last manoeuvre card is a right turn - again according to the above you should play a straight for the bomb card. (However in the example it appears that pic 10 was a stall - in which case the stall for the bomb card could be used but should have gone in front of the aircraft's base rather than leaving the card and placing the bomb on it which suggests bomb release on last card of pic 9)

    If it has changed in the RAP, and it may well have, would you be kind enough to quote the rule so I can 'adjust my aim' !

  13. #13

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    Ok, now after reading all the replies here I am even more confused that before.
    Can the bomb be placed on any one of the three maneuver cards played?
    Or must it be the 2nd as in the picture?
    And if I understand it right the 3 maneuver cards still move the plane forward as they would if the bombs were not being dropped?
    Click image for larger version. 

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    Last edited by bmwrider; 10-22-2014 at 12:33.

  14. #14

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    Ok, hands up time
    I see what I've done here. Thanks for pointing it out btw chaps.

    Look at LGKR's guide. I have somehow got confused with stall/straight.
    I thought if you played a stall at altitude level 2, it drops immediately.

    To simplify, my main mistake was playing a stall, instead of a straight.

    If my previous card was a stall, I play a stall in place of the usual straight.

    What I shall do, is do a revised version of this to help define it in simpler terms.
    I also need to iron a few bits out.

    Please accept my apologies. Hopefully, this thread is still kind of useful whilst I compose a more 'concise' version.
    Bear with me.

  15. #15

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    This is useful. It shows that bombing is challenging. And discussion ensures we get lots of examples to sort out how it works.

    Keep it up. I'm learning.
    Mike
    "Flying is learning to throw yourself at the ground and miss" Douglas Adams
    "Wings of Glory won't skin your elbows and knees while practicing." OldGuy59

  16. #16

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    Quote Originally Posted by bmwrider View Post
    ...Can the bomb be placed on any one of the three maneuver cards played?...
    You can drop your bombs in any phase of a turn - the diagram just demonstrates you can turn into the bomb drop ie you don't have to fly a straight first -
    the straight shown at 4. in the diagram is for the bombs not the aircraft, it is a straight because the previous manoeuvre card for the aircraft was not a stall.
    Quote Originally Posted by bmwrider View Post
    ..And if I understand it right the 3 maneuver cards still move the plane forward as they would if the bombs were not being dropped?
    There are only two manoeuvre cards in the diagram - one is for the aircraft (r/turn) the second is for the bombs (straight) the other two manoeuvre cards for the aircraft are not shown but could have come before this sequence, after it, or, one either end !
    In short the bombs have their own cards for their movement (depending on the aircrafts speed) and are nothing to do with moving the model
    Last edited by flash; 10-23-2014 at 01:22.

  17. #17

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    Quote Originally Posted by HTRAINo View Post
    Look at LGKR's guide. I have somehow got confused with stall/straight. I thought if you played a stall at altitude level 2, it drops immediately...
    This is quite common - at level two bombs impact immediately but that has nothing to do with the card being a stall or straight, its to do with the altitude.

    Quote Originally Posted by HTRAINo View Post
    To simplify, my main mistake was playing a stall, instead of a straight. If my previous card was a stall, I play a stall in place of the usual straight.
    Pretty much. But I think your sequencing is still out - If you follow Dons guide/diagram you can't go far wrong - perhaps we shall see in the next example !
    Last edited by flash; 10-23-2014 at 00:57.

  18. #18

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    Quote Originally Posted by HTRAINo View Post
    Ok, hands up time
    I see what I've done here. Thanks for pointing it out btw chaps.

    Look at LGKR's guide. I have somehow got confused with stall/straight.
    I thought if you played a stall at altitude level 2, it drops immediately.

    To simplify, my main mistake was playing a stall, instead of a straight.

    If my previous card was a stall, I play a stall in place of the usual straight.

    What I shall do, is do a revised version of this to help define it in simpler terms.
    I also need to iron a few bits out.

    Please accept my apologies. Hopefully, this thread is still kind of useful whilst I compose a more 'concise' version.
    Bear with me.
    I really want to thank you for posting this, I had it wrong too, your post made me look into it, you understood better than me, please post your final work, I still need to get it right.
    Last edited by bmwrider; 10-23-2014 at 09:14.

  19. #19

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    Quote Originally Posted by flash View Post
    This is quite common - at level two bombs impact immediately but that has nothing to do with the card being a stall or straight, its to do with the altitude.

    Pretty much. But I think your sequencing is still out - If you follow Dons guide/diagram you can't go far wrong - perhaps we shall see in the next example !
    Ok I think I get it, the movement of the bomb follows the planes last movement when dropped, this matches the speed at the moment it was dropped, the bomb cannot change speed after the drop, but the plane can, so the plane move any way desired after dropping but the bomb moves as it would in the real world and the cards simulate that.

    As it says in the example, if the last maneuver was a stall use a stall to place the bomb, for all other maneuvers use a straight
    Last edited by bmwrider; 10-23-2014 at 09:00.

  20. #20

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    There you go ! Best way to learn is to practice Todd so give it a go !

  21. #21

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    So my screw ups have had a positive ending after all

    Still working on it. Revision C to come.

  22. #22

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    Quote Originally Posted by HTRAINo View Post
    Ok, hands up time
    Please accept my apologies. Hopefully, this thread is still kind of useful whilst I compose a more 'concise' version.
    Bear with me.
    It is always useful to air the rules from time to time Hayden.
    We go blithely on assuming that all is well with the new chaps, and lo and behold a misunderstanding pops up.
    Rob.
    "Courage is the art of being the only one who knows you're scared to death."



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