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Thread: Recording Damage

  1. #1

    Default Recording Damage

    I started this in "Missed the Boat" and now have version 2.
    Realised that for one and two seaters a second Observer/Gunner was not needed.
    A third row of hit boxes could also go.
    Added an Altitude ceiling box above the climb rate record circles and actual altitude box.
    Also added two bomb loads for the light bombers.

    Thoughts anyone?

    I take it that ace rules do not apply to larger aircraft since they are not mentioned in Flight of the Giants?

    Paul
    Click image for larger version. 

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  2. #2

    Default

    Good work! Maybe you just don't need three fields for jamming, smoke and flame, as one simply can stack counters on one field?

  3. #3

    Default

    Seemed a little complicated at first glance, but on the second thought... Nice idea!

  4. #4

    Default

    Play test it, and see if it's a 'go-er'. Take piccys and show it in action.

    It's certainly got legs, but secret damages may be compromised unless you use another card to shield it somehow.
    It's always good to see fresh ideas

  5. #5

    Default

    Quote Originally Posted by Пилот View Post
    Good work! Maybe you just don't need three fields for jamming, smoke and flame, as one simply can stack counters on one field?
    Thank you. The idea was to do away with counters which are not easy to get hold of.
    Printed at 300 dpi the card should be the same size as the aircraft cards, at least my test prints come out the same size.
    I think that I might make some for individual types before putting them through my laminator (just a matter of filling unwanted boxes) make the ID box smaller and put the type name at the top.



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