1. An extension to the advanced rules to cover:
a. Climbing/diving when turning.
Agree
b. Over diving chart for aircraft that should take damage as they were poor at it.
Agree
c. Torpedo rules.
Probably? Haven't expanded my experience in
WoG to this yet.
d. Limiting maneuvers for rookie pilots (probably more for a campaign than an individual games).
Agree
e. Agreed points lists for all aircraft, official/unofficial, for competitions.
Strongly Agree
f. Diving chart for all aircraft as an extension to climb counters.
? Again, not sure about this, but not playing altitude, so...
g. Artillery target direction rules.
Probably?
h. Inclusion of a basic set of campaign rules, could be based on the OTT campaign.
Agree
i. Removal of turn cards when taking rudder damage.
Absolutely NOT!
j. Inclusion of a critical hit deck to be used with the explosion card.
Agree
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